Moves
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.
Move selection is one of the most impactful decisions in VGC teambuilding. Beyond raw power, you need to account for spread damage, priority, secondary effects, interactions with Protect, Wide Guard and Quick Guard, and how each move functions in the double-battle format. Spread moves like Heat Wave, Dazzling Gleam and Earthquake hit both opponents but can also be blocked by Wide Guard. Priority moves like Fake Out and Extreme Speed change the action order. Support moves like Tailwind, Trick Room and Helping Hand can define entire archetypes. Use this database to explore the key moves of the format, understand their VGC-specific interactions, and see which Pokémon commonly run each one.
| Move | Type | Cat | Pow | Acc | PP | Prio | Target |
|---|---|---|---|---|---|---|---|
| Protect | Normal | status | — | — | 10 | +4 | self |
| Fake Out | Normal | physical | 40 | 100 | 10 | +3 | adjacent |
| Tailwind | status | — | — | 15 | 0 | allies | |
| Spore | Grass | status | — | 100 | 15 | 0 | adjacent |
| Rage Powder | Bug | status | — | — | 20 | +2 | self |
| Icy Wind | Ice | special | 55 | 95 | 15 | 0 | all-foes (spread) |
| U-turn | Bug | physical | 70 | 100 | 20 | 0 | adjacent |
| Shadow Ball | Ghost | special | 80 | 100 | 15 | 0 | adjacent |
| Trick Room | Psychic | status | — | — | 5 | -7 | field |
| Moonblast | Fairy | special | 95 | 100 | 15 | 0 | adjacent |
| Knock Off | Dark | physical | 65 | 100 | 20 | 0 | adjacent |
| Follow Me | Normal | status | — | — | 20 | +2 | self |
| Surging Strikes | Water | physical | 25 | 100 | 5 | 0 | adjacent |
| Grassy Glide | Grass | physical | 55 | 100 | 20 | 0 | adjacent |
| Close Combat | Fighting | physical | 120 | 100 | 5 | 0 | adjacent |
| Helping Hand | Normal | status | — | — | 20 | +5 | ally |
| Earthquake | Ground | physical | 100 | 100 | 10 | 0 | all-adjacent (spread) |
| Parting Shot | Dark | status | — | 100 | 20 | 0 | adjacent |
| Heat Wave | Fire | special | 95 | 90 | 10 | 0 | all-foes (spread) |
| Sucker Punch | Dark | physical | 70 | 100 | 5 | +1 | adjacent |
| Taunt | Dark | status | — | — | 20 | 0 | adjacent |
| Dazzling Gleam | Fairy | special | 80 | 100 | 10 | 0 | all-foes (spread) |
| Thunder Wave | Electric | status | — | 90 | 20 | 0 | adjacent |
| Bleakwind Storm | special | 100 | 80 | 10 | 0 | all-foes (spread) | |
| Wide Guard | Rock | status | — | — | 10 | +3 | allies |
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| Snarl | Dark | special | 55 | 95 | 15 | 0 | all-foes (spread) |
| Make It Rain | Steel | special | 120 | 100 | 5 | 0 | all-foes (spread) |
| Volt Switch | Electric | special | 70 | 100 | 20 | 0 | adjacent |
| Astral Barrage | Ghost | special | 120 | 100 | 5 | 0 | all-foes (spread) |
| Flare Blitz | Fire | physical | 120 | 100 | 15 | 0 | adjacent |
| Glacial Lance | Ice | physical | 120 | 100 | 5 | 0 | all-foes (spread) |
| Expanding Force | Psychic | special | 80 | 100 | 10 | 0 | adjacent |
| Swords Dance | Normal | status | — | — | 20 | 0 | self |
| Will-O-Wisp | Fire | status | — | 85 | 15 | 0 | adjacent |
| Calm Mind | Psychic | status | — | — | 20 | 0 | self |
| Electroweb | Electric | special | 55 | 95 | 15 | 0 | all-foes (spread) |
| Wicked Blow | Dark | physical | 75 | 100 | 5 | 0 | adjacent |
| Stomping Tantrum | Ground | physical | 75 | 100 | 10 | 0 | adjacent |
| Dragon Dance | Dragon | status | — | — | 20 | 0 | self |
| Encore | Normal | status | — | 100 | 5 | 0 | adjacent |
| Water Spout | Water | special | 150 | 100 | 5 | 0 | all-foes (spread) |
| Nasty Plot | Dark | status | — | — | 20 | 0 | self |
| Origin Pulse | Water | special | 110 | 85 | 10 | 0 | all-foes (spread) |
| Precipice Blades | Ground | physical | 120 | 85 | 10 | 0 | all-foes (spread) |
| Quick Guard | Fighting | status | — | — | 10 | +3 | allies |
| Collision Course | Fighting | physical | 100 | 100 | 5 | 0 | adjacent |
| Electro Drift | Electric | special | 100 | 100 | 5 | 0 | adjacent |
| Behemoth Blade | Steel | physical | 100 | 100 | 5 | 0 | adjacent |
| Behemoth Bash | Steel | physical | 100 | 100 | 5 | 0 | adjacent |