Aura Sphere
FightingAura Sphere is a Fighting-type special attack. It has 80 base power, —% accuracy, 20 PP and targets a single adjacent target.
Technical data
- Type
- Fighting
- Category
- special
- Power
- 80
- Accuracy
- —
- PP
- 20
- Priority
- 0
- Target
- adjacent
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up26 Pokémon
Gardevoir Mega
Lucario Mega Z
Lucario Mega
Decidueye Hisui
Clawitzer
Gardevoir
Lucario
TM / HM71 Pokémon
Blaziken Mega
Gardevoir Mega
Gallade Mega
Blastoise Mega
Kommo O
Archaludon
Lucario Mega Z
Lucario Mega
Palafin Hero
Infernape
Lopunny Mega
Blastoise Gmax
Decidueye Hisui
Blastoise
Armarouge
Clawitzer
Blaziken
Meowscarada
Gardevoir
Decidueye
Gallade
Lucario
Medicham Mega
Lopunny
Palafin Zero
Medicham
Egg move (breeding)1 Pokémon
No Pokémon listed in the current dataset.
Pokémon that use this move
72 Pokémon, sorted by usage
Blaziken Mega
Gardevoir Mega
Gallade Mega
Blastoise Mega
Kommo O
Archaludon
Lucario Mega Z
Lucario Mega
Palafin Hero
Infernape
Lopunny Mega
Blastoise Gmax
Decidueye Hisui
Blastoise
Armarouge
Clawitzer
Blaziken
Meowscarada
Gardevoir
Decidueye
Gallade
Lucario
Medicham Mega
Lopunny
Palafin Zero
Medicham
What this move does
Aura Sphere is a Fighting-type special attack. It has 80 base power, —% accuracy, 20 PP and targets a single adjacent target. Aura Sphere is a Fighting-type special attack. It has 80 base power, —% accuracy, 20 PP and targets a single adjacent target.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Aura Sphere when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Aura Sphere is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Aura Sphere include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Aura Sphere in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Aura Sphere good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Aura Sphere blocked by Protect?
Yes, Aura Sphere is blocked by Protect and Detect.