Magnet Rise

Electric

Magnet Rise is a Electric-type status move. It targets the user and has 10 PP.

Technical data

Type
Electric
Category
status
Power
Accuracy
PP
10
Priority
0
Target
self
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

A utility move whose value depends on the team's gameplan and the tempo it creates.

How to learn it

Pokémon that can learn or be taught this move, by method.

Level-up24 Pokémon

  • Metagross MegaMetagross Mega
  • Steelix MegaSteelix Mega
  • SteelixSteelix
  • MetagrossMetagross
  • ForretressForretress

Move Tutor150 Pokémon

  • Metagross MegaMetagross Mega
  • Steelix MegaSteelix Mega
  • Ampharos MegaAmpharos Mega
  • Eelektross MegaEelektross Mega
  • Excadrill MegaExcadrill Mega
  • Lucario Mega ZLucario Mega Z
  • Lucario MegaLucario Mega
  • VolcaronaVolcarona
  • Aggron MegaAggron Mega
  • Aegislash BladeAegislash Blade
  • JolteonJolteon
  • VanilluxeVanilluxe
  • Raichu Mega YRaichu Mega Y
  • AggronAggron
  • Manectric MegaManectric Mega
  • Raichu Mega XRaichu Mega X
  • Raichu AlolaRaichu Alola
  • Mawile MegaMawile Mega
  • SteelixSteelix
  • LuxrayLuxray
  • HelioliskHeliolisk
  • AmpharosAmpharos
  • BastiodonBastiodon
  • EelektrossEelektross
  • ExcadrillExcadrill
  • StunfiskStunfisk
  • Aegislash ShieldAegislash Shield
  • LucarioLucario
  • MetagrossMetagross
  • AurorusAurorus
  • ManectricManectric
  • RaichuRaichu
  • KlefkiKlefki
  • ForretressForretress
  • Stunfisk GalarStunfisk Galar
  • DedenneDedenne
  • Pikachu StarterPikachu Starter
  • MawileMawile
  • PikachuPikachu
  • Pikachu Alola CapPikachu Alola Cap
  • Pikachu BellePikachu Belle
  • Pikachu CosplayPikachu Cosplay
  • Pikachu GmaxPikachu Gmax
  • Pikachu Hoenn CapPikachu Hoenn Cap
  • Pikachu Kalos CapPikachu Kalos Cap
  • Pikachu LibrePikachu Libre
  • Pikachu Original CapPikachu Original Cap
  • Pikachu Partner CapPikachu Partner Cap
  • Pikachu PhdPikachu Phd
  • Pikachu Pop StarPikachu Pop Star
  • Pikachu Rock StarPikachu Rock Star
  • Pikachu Sinnoh CapPikachu Sinnoh Cap
  • Pikachu Unova CapPikachu Unova Cap
  • Pikachu World CapPikachu World Cap

Egg move (breeding)6 Pokémon

  • KlefkiKlefki
  • DedenneDedenne

Pokémon that use this move

152 Pokémon, sorted by usage

  • Metagross MegaMetagross Mega
  • Steelix MegaSteelix Mega
  • Ampharos MegaAmpharos Mega
  • Eelektross MegaEelektross Mega
  • Excadrill MegaExcadrill Mega
  • Lucario Mega ZLucario Mega Z
  • Lucario MegaLucario Mega
  • VolcaronaVolcarona
  • Aggron MegaAggron Mega
  • Aegislash BladeAegislash Blade
  • JolteonJolteon
  • VanilluxeVanilluxe
  • Raichu Mega YRaichu Mega Y
  • AggronAggron
  • Manectric MegaManectric Mega
  • Raichu Mega XRaichu Mega X
  • Raichu AlolaRaichu Alola
  • Mawile MegaMawile Mega
  • SteelixSteelix
  • LuxrayLuxray
  • HelioliskHeliolisk
  • AmpharosAmpharos
  • BastiodonBastiodon
  • EelektrossEelektross
  • ExcadrillExcadrill
  • StunfiskStunfisk
  • Aegislash ShieldAegislash Shield
  • LucarioLucario
  • MetagrossMetagross
  • AurorusAurorus
  • ManectricManectric
  • RaichuRaichu
  • KlefkiKlefki
  • ForretressForretress
  • Stunfisk GalarStunfisk Galar
  • DedenneDedenne
  • Pikachu StarterPikachu Starter
  • MawileMawile
  • PikachuPikachu
  • Pikachu Alola CapPikachu Alola Cap
  • Pikachu BellePikachu Belle
  • Pikachu CosplayPikachu Cosplay
  • Pikachu GmaxPikachu Gmax
  • Pikachu Hoenn CapPikachu Hoenn Cap
  • Pikachu Kalos CapPikachu Kalos Cap
  • Pikachu LibrePikachu Libre
  • Pikachu Original CapPikachu Original Cap
  • Pikachu Partner CapPikachu Partner Cap
  • Pikachu PhdPikachu Phd
  • Pikachu Pop StarPikachu Pop Star
  • Pikachu Rock StarPikachu Rock Star
  • Pikachu Sinnoh CapPikachu Sinnoh Cap
  • Pikachu Unova CapPikachu Unova Cap
  • Pikachu World CapPikachu World Cap

What this move does

Magnet Rise is a Electric-type status move. It targets the user and has 10 PP. Magnet Rise is a Electric-type status move. It targets the user and has 10 PP.

A utility move whose value depends on the team's gameplan and the tempo it creates.

When to consider it

Consider Magnet Rise when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Magnet Rise competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Magnet Rise include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Magnet Rise in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Magnet Rise good in ChampionsVGC?

A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.

Is Magnet Rise blocked by Protect?

Yes, Magnet Rise is blocked by Protect and Detect.

Last updated: July 2026 · This entry is kept navigable while additional editorial context is being added.
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational. See our methodology for how these figures are calculated.