Heal Pulse

Psychic

Heal Pulse is a Psychic-type status move. It targets a single adjacent target and has 10 PP.

Technical data

Type
Psychic
Category
status
Power
Accuracy
PP
10
Priority
0
Target
adjacent
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

A utility move whose value depends on the team's gameplan and the tempo it creates.

How to learn it

Pokémon that can learn or be taught this move, by method.

Level-up40 Pokémon

  • Gardevoir MegaGardevoir Mega
  • Gallade MegaGallade Mega
  • Slowbro MegaSlowbro Mega
  • Lucario Mega ZLucario Mega Z
  • Lucario MegaLucario Mega
  • Audino MegaAudino Mega
  • Hatterene GmaxHatterene Gmax
  • ClawitzerClawitzer
  • GardevoirGardevoir
  • Slowking GalarSlowking Galar
  • Chimecho MegaChimecho Mega
  • HattereneHatterene
  • Slowbro GalarSlowbro Galar
  • GalladeGallade
  • LucarioLucario
  • SlowbroSlowbro
  • SlowkingSlowking
  • AromatisseAromatisse
  • ChimechoChimecho
  • AudinoAudino

Egg move (breeding)13 Pokémon

  • Meganium MegaMeganium Mega
  • Clefable MegaClefable Mega
  • MeganiumMeganium
  • ClefableClefable

Pokémon that use this move

53 Pokémon, sorted by usage

  • Gardevoir MegaGardevoir Mega
  • Gallade MegaGallade Mega
  • Slowbro MegaSlowbro Mega
  • Lucario Mega ZLucario Mega Z
  • Lucario MegaLucario Mega
  • Audino MegaAudino Mega
  • Meganium MegaMeganium Mega
  • Hatterene GmaxHatterene Gmax
  • ClawitzerClawitzer
  • GardevoirGardevoir
  • Clefable MegaClefable Mega
  • MeganiumMeganium
  • Slowking GalarSlowking Galar
  • Chimecho MegaChimecho Mega
  • HattereneHatterene
  • ClefableClefable
  • Slowbro GalarSlowbro Galar
  • GalladeGallade
  • LucarioLucario
  • SlowbroSlowbro
  • SlowkingSlowking
  • AromatisseAromatisse
  • ChimechoChimecho
  • AudinoAudino

What this move does

Heal Pulse is a Psychic-type status move. It targets a single adjacent target and has 10 PP. Heal Pulse is a Psychic-type status move. It targets a single adjacent target and has 10 PP.

A utility move whose value depends on the team's gameplan and the tempo it creates.

When to consider it

Consider Heal Pulse when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Heal Pulse competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Heal Pulse include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Heal Pulse in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Heal Pulse good in ChampionsVGC?

A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.

Is Heal Pulse blocked by Protect?

Yes, Heal Pulse is blocked by Protect and Detect.

Last updated: July 2026 · This entry is kept navigable while additional editorial context is being added.
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational. See our methodology for how these figures are calculated.