Surging Strikes
WaterHits three times and always lands critical hits; ignores Protect via Unseen Fist.
Technical data
- Type
- Water
- Category
- physical
- Power
- 25
- Accuracy
- 100
- PP
- 5
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- No
- Wide Guard blocks
- No
Competitive value
Crit-locked damage that ignores boosts, screens and Protect.
What this move does
Surging Strikes is a Water-type physical attack. It has 25 base power, 100% accuracy, 5 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Hits three times and always lands critical hits; ignores Protect via Unseen Fist.
Crit-locked damage that ignores boosts, screens and Protect.
When to consider it
Consider Surging Strikes when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Surging Strikes is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Surging Strikes include: Using it without a clear plan for the turns it creates. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect do not always block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Surging Strikes in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: does not always block (e.g. Unseen Fist).
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Surging Strikes good in VGC?
Crit-locked damage that ignores boosts, screens and Protect.
+Is Surging Strikes affected by Protect?
Surging Strikes can bypass Protect in certain cases (e.g. Unseen Fist).