Recover
NormalRecover is a Normal-type status move. It targets the user and has 5 PP.
Technical data
- Type
- Normal
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 5
- Priority
- 0
- Target
- self
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up77 Pokémon
Gardevoir Mega
Gholdengo
Alakazam Mega
Hydrapple
Starmie Mega
Avalugg
Alakazam
Avalugg Hisui
Alcremie
Alcremie Gmax
Gardevoir
Chimecho Mega
Appletun
Milotic
Garganacl
Appletun Gmax
Reuniclus
Starmie
Medicham Mega
Toxapex
Chimecho
Medicham
Egg move (breeding)14 Pokémon
Chimecho Mega
Sableye Mega
Chimecho
Sableye
Pokémon that use this move
86 Pokémon, sorted by usage
Gardevoir Mega
Gholdengo
Alakazam Mega
Hydrapple
Starmie Mega
Avalugg
Alakazam
Avalugg Hisui
Alcremie
Alcremie Gmax
Gardevoir
Chimecho Mega
Appletun
Milotic
Garganacl
Appletun Gmax
Sableye Mega
Reuniclus
Starmie
Medicham Mega
Toxapex
Chimecho
Medicham
Sableye
What this move does
Recover is a Normal-type status move. It targets the user and has 5 PP. Recover is a Normal-type status move. It targets the user and has 5 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Recover when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Recover competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Recover include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Recover in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Recover good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Recover blocked by Protect?
Yes, Recover is blocked by Protect and Detect.