Sky Drop

Flying

Sky Drop is a Flying-type physical attack. It has 60 base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.

Technical data

Type
Flying
Category
physical
Power
60
Accuracy
100
PP
10
Priority
0
Target
adjacent
Contact
Yes
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

A coverage or STAB option worth comparing with alternatives of the same type in the team builder.

How to learn it

Pokémon that can learn or be taught this move, by method.

Level-up7 Pokémon

  • Hawlucha MegaHawlucha Mega
  • Aerodactyl MegaAerodactyl Mega
  • AerodactylAerodactyl
  • HawluchaHawlucha

TM / HM37 Pokémon

  • Hawlucha MegaHawlucha Mega
  • Aerodactyl MegaAerodactyl Mega
  • Dragonite MegaDragonite Mega
  • Charizard Mega YCharizard Mega Y
  • Charizard Mega XCharizard Mega X
  • DragoniteDragonite
  • Charizard GmaxCharizard Gmax
  • AerodactylAerodactyl
  • PelipperPelipper
  • Skarmory MegaSkarmory Mega
  • CharizardCharizard
  • HawluchaHawlucha
  • SkarmorySkarmory

Pokémon that use this move

37 Pokémon, sorted by usage

  • Hawlucha MegaHawlucha Mega
  • Aerodactyl MegaAerodactyl Mega
  • Dragonite MegaDragonite Mega
  • Charizard Mega YCharizard Mega Y
  • Charizard Mega XCharizard Mega X
  • DragoniteDragonite
  • Charizard GmaxCharizard Gmax
  • AerodactylAerodactyl
  • PelipperPelipper
  • Skarmory MegaSkarmory Mega
  • CharizardCharizard
  • HawluchaHawlucha
  • SkarmorySkarmory

What this move does

Sky Drop is a Flying-type physical attack. It has 60 base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Sky Drop is a Flying-type physical attack. It has 60 base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.

A coverage or STAB option worth comparing with alternatives of the same type in the team builder.

When to consider it

Consider Sky Drop when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.

How to evaluate it in team building

In team building, Sky Drop is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.

Common mistakes

Common mistakes with Sky Drop include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Sky Drop in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Sky Drop good in ChampionsVGC?

A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.

Is Sky Drop blocked by Protect?

Yes, Sky Drop is blocked by Protect and Detect.

Last updated: July 2026 · This entry is kept navigable while additional editorial context is being added.
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational. See our methodology for how these figures are calculated.