Pin Missile
BugPin Missile is a Bug-type physical attack. It has 25 base power, 95% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Bug
- Category
- physical
- Power
- 25
- Accuracy
- 95
- PP
- 20
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up35 Pokémon
Heracross Mega
Chesnaught Mega
Jolteon
Heracross
Chesnaught
Beedrill Mega
Overqwil
Gliscor
Toxapex
Qwilfish
Qwilfish Hisui
Ariados
Beedrill
TM / HM40 Pokémon
Heracross Mega
Scolipede Mega
Jolteon
Heracross
Scolipede
Roserade
Toxapex
Qwilfish
Qwilfish Hisui
Egg move (breeding)5 Pokémon
No Pokémon listed in the current dataset.
Pokémon that use this move
54 Pokémon, sorted by usage
Heracross Mega
Chesnaught Mega
Scolipede Mega
Jolteon
Heracross
Scolipede
Roserade
Chesnaught
Beedrill Mega
Overqwil
Gliscor
Toxapex
Qwilfish
Qwilfish Hisui
Ariados
Beedrill
What this move does
Pin Missile is a Bug-type physical attack. It has 25 base power, 95% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Pin Missile is a Bug-type physical attack. It has 25 base power, 95% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Pin Missile when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Pin Missile is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Pin Missile include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Pin Missile in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Pin Missile good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Pin Missile blocked by Protect?
Yes, Pin Missile is blocked by Protect and Detect.