Power Up Punch
FightingPower Up Punch is a Fighting-type physical attack. It has 40 base power, 100% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Fighting
- Category
- physical
- Power
- 40
- Accuracy
- 100
- PP
- 20
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up15 Pokémon
Lucario Mega Z
Lucario Mega
Crabominable Mega
Infernape
Grimmsnarl Gmax
Grimmsnarl
Crabominable
Lucario
TM / HM261 Pokémon
Metagross Mega
Tyranitar Mega
Blaziken Mega
Hawlucha Mega
Greninja Ash
Greninja Mega
Delphox Mega
Barbaracle Mega
Ampharos Mega
Chesnaught Mega
Gallade Mega
Sceptile Mega
Swampert Mega
Eelektross Mega
Dragonite Mega
Blastoise Mega
Charizard Mega Y
Emboar Mega
Charizard Mega X
Gengar Mega
Kangaskhan Mega
Snorlax
Lucario Mega Z
Lucario Mega
Scrafty Mega
Feraligatr Mega
Infernape
Lopunny Mega
Golurk Mega
Audino Mega
Dragonite
Blastoise Gmax
Charizard Gmax
Rhyperior
Aggron Mega
Swampert
Machamp Gmax
Machamp
Feraligatr
Gengar Gmax
Blastoise
Gengar
Tyranitar
Greninja Battle Bond
Typhlosion
Charizard
Blaziken
Greninja
Aggron
Beartic
Simipour
Weavile
Delphox
Barbaracle
Simisear
Sceptile
Kangaskhan
Mawile Mega
Clefable Mega
Politoed
Slowking Galar
Simisage
Conkeldurr
Ampharos
Typhlosion Hisui
Chesnaught
Snorlax Gmax
Eelektross
Krookodile
Rampardos
Clefable
Emboar
Scrafty
Meowstic Female
Gallade
Lucario
Metagross
Sableye Mega
Toxicroak
Reuniclus
Hawlucha
Trevenant
Medicham Mega
Lopunny
Pangoro
Slowking
Golurk
Meowstic Male
Audino
Diggersby
Azumarill
Watchog
Medicham
Mawile
Sableye
Egg move (breeding)20 Pokémon
Snorlax
Mawile Mega
Snorlax Gmax
Mawile
Pokémon that use this move
274 Pokémon, sorted by usage
Metagross Mega
Tyranitar Mega
Blaziken Mega
Hawlucha Mega
Greninja Ash
Greninja Mega
Delphox Mega
Barbaracle Mega
Ampharos Mega
Chesnaught Mega
Gallade Mega
Sceptile Mega
Swampert Mega
Eelektross Mega
Dragonite Mega
Blastoise Mega
Charizard Mega Y
Emboar Mega
Charizard Mega X
Gengar Mega
Kangaskhan Mega
Snorlax
Lucario Mega Z
Lucario Mega
Scrafty Mega
Feraligatr Mega
Crabominable Mega
Infernape
Lopunny Mega
Golurk Mega
Audino Mega
Dragonite
Blastoise Gmax
Charizard Gmax
Rhyperior
Aggron Mega
Swampert
Machamp Gmax
Machamp
Feraligatr
Gengar Gmax
Blastoise
Gengar
Tyranitar
Greninja Battle Bond
Grimmsnarl Gmax
Typhlosion
Charizard
Blaziken
Greninja
Aggron
Beartic
Simipour
Weavile
Delphox
Barbaracle
Simisear
Sceptile
Kangaskhan
Mawile Mega
Clefable Mega
Politoed
Grimmsnarl
Slowking Galar
Simisage
Conkeldurr
Ampharos
Typhlosion Hisui
Chesnaught
Snorlax Gmax
Eelektross
Krookodile
Rampardos
Clefable
Emboar
Crabominable
Scrafty
Meowstic Female
Gallade
Lucario
Metagross
Sableye Mega
Toxicroak
Reuniclus
Hawlucha
Trevenant
Medicham Mega
Lopunny
Pangoro
Slowking
Golurk
Meowstic Male
Audino
Diggersby
Azumarill
Watchog
Medicham
Mawile
Sableye
What this move does
Power Up Punch is a Fighting-type physical attack. It has 40 base power, 100% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Power Up Punch is a Fighting-type physical attack. It has 40 base power, 100% accuracy, 20 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Power Up Punch when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Power Up Punch is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Power Up Punch include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Power Up Punch in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Power Up Punch good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Power Up Punch blocked by Protect?
Yes, Power Up Punch is blocked by Protect and Detect.