Head Smash
RockHead Smash is a Rock-type physical attack. It has 150 base power, 80% accuracy, 5 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Rock
- Category
- physical
- Power
- 150
- Accuracy
- 80
- PP
- 5
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up24 Pokémon
Emboar Mega
Scrafty Mega
Basculegion Female
Aegislash Blade
Basculegion Male
Rampardos
Emboar
Scrafty
Aegislash Shield
Tyrantrum
Egg move (breeding)16 Pokémon
No Pokémon listed in the current dataset.
Pokémon that use this move
38 Pokémon, sorted by usage
Emboar Mega
Scrafty Mega
Basculegion Female
Aegislash Blade
Basculegion Male
Rampardos
Emboar
Scrafty
Aegislash Shield
Tyrantrum
What this move does
Head Smash is a Rock-type physical attack. It has 150 base power, 80% accuracy, 5 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Head Smash is a Rock-type physical attack. It has 150 base power, 80% accuracy, 5 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Head Smash when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Head Smash is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Head Smash include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Head Smash in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Head Smash good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Head Smash blocked by Protect?
Yes, Head Smash is blocked by Protect and Detect.