Telekinesis
PsychicTelekinesis is a Psychic-type status move. It targets a single adjacent target and has 15 PP.
Technical data
- Type
- Psychic
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 15
- Priority
- 0
- Target
- adjacent
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up9 Pokémon
Alakazam Mega
Alakazam
TM / HM133 Pokémon
Metagross Mega
Gardevoir Mega
Gallade Mega
Slowbro Mega
Chandelure Mega
Gengar Mega
Alakazam Mega
Golurk Mega
Audino Mega
Froslass Mega
Starmie Mega
Gengar Gmax
Gengar
Alakazam
Chandelure
Gardevoir
Musharna
Banette Mega
Clefable Mega
Rotom Mow
Slowking Galar
Chimecho Mega
Spiritomb
Rotom Fan
Rotom Frost
Rotom Wash
Rotom Heat
Cofagrigus
Clefable
Slowbro Galar
Gallade
Metagross
Sableye Mega
Slowbro
Espeon
Reuniclus
Starmie
Medicham Mega
Froslass
Slowking
Chimecho
Golurk
Banette
Audino
Rotom
Medicham
Sableye
Move Tutor216 Pokémon
Metagross Mega
Gardevoir Mega
Delphox Mega
Gallade Mega
Slowbro Mega
Chandelure Mega
Malamar Mega
Gengar Mega
Alakazam Mega
Golurk Mega
Audino Mega
Froslass Mega
Starmie Mega
Gengar Gmax
Gengar
Alakazam
Chandelure
Delphox
Gardevoir
Musharna
Raichu Alola
Banette Mega
Clefable Mega
Rotom Mow
Slowking Galar
Chimecho Mega
Spiritomb
Oranguru
Rotom Fan
Rotom Frost
Gourgeist Average
Rotom Wash
Rotom Heat
Cofagrigus
Clefable
Slowbro Galar
Malamar
Meowstic Female
Mimikyu Totem Busted
Sylveon
Gallade
Mimikyu Totem Disguised
Metagross
Mimikyu Busted
Sableye Mega
Slowbro
Espeon
Reuniclus
Starmie
Trevenant
Medicham Mega
Gourgeist Super
Gourgeist Large
Froslass
Gourgeist Small
Slowking
Mimikyu Disguised
Aromatisse
Forretress
Chimecho
Golurk
Meowstic Male
Banette
Audino
Rotom
Medicham
Sableye
Pokémon that use this move
216 Pokémon, sorted by usage
Metagross Mega
Gardevoir Mega
Delphox Mega
Gallade Mega
Slowbro Mega
Chandelure Mega
Malamar Mega
Gengar Mega
Alakazam Mega
Golurk Mega
Audino Mega
Froslass Mega
Starmie Mega
Gengar Gmax
Gengar
Alakazam
Chandelure
Delphox
Gardevoir
Musharna
Raichu Alola
Banette Mega
Clefable Mega
Rotom Mow
Slowking Galar
Chimecho Mega
Spiritomb
Oranguru
Rotom Fan
Rotom Frost
Gourgeist Average
Rotom Wash
Rotom Heat
Cofagrigus
Clefable
Slowbro Galar
Malamar
Meowstic Female
Mimikyu Totem Busted
Sylveon
Gallade
Mimikyu Totem Disguised
Metagross
Mimikyu Busted
Sableye Mega
Slowbro
Espeon
Reuniclus
Starmie
Trevenant
Medicham Mega
Gourgeist Super
Gourgeist Large
Froslass
Gourgeist Small
Slowking
Mimikyu Disguised
Aromatisse
Forretress
Chimecho
Golurk
Meowstic Male
Banette
Audino
Rotom
Medicham
Sableye
What this move does
Telekinesis is a Psychic-type status move. It targets a single adjacent target and has 15 PP. Telekinesis is a Psychic-type status move. It targets a single adjacent target and has 15 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Telekinesis when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Telekinesis competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Telekinesis include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Telekinesis in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Telekinesis good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Telekinesis blocked by Protect?
Yes, Telekinesis is blocked by Protect and Detect.