Magic Room
PsychicMagic Room is a Psychic-type status move. It targets the entire field and has 10 PP.
Technical data
- Type
- Psychic
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Target
- field
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up9 Pokémon
Delphox Mega
Delphox
Klefki
TM / HM69 Pokémon
Gardevoir Mega
Gallade Mega
Alakazam Mega
Mr Rime
Hatterene Gmax
Alakazam
Alcremie
Alcremie Gmax
Gardevoir
Raichu Alola
Oranguru
Hatterene
Meowstic Female
Gallade
Mimikyu Busted
Espeon
Klefki
Mimikyu Disguised
Meowstic Male
Araquanid
Araquanid Totem
Move Tutor74 Pokémon
Gardevoir Mega
Delphox Mega
Gallade Mega
Alakazam Mega
Alakazam
Delphox
Gardevoir
Raichu Alola
Banette Mega
Oranguru
Meowstic Female
Mimikyu Totem Busted
Gallade
Mimikyu Totem Disguised
Mimikyu Busted
Espeon
Klefki
Mimikyu Disguised
Meowstic Male
Banette
Araquanid
Araquanid Totem
Egg move (breeding)6 Pokémon
Delphox Mega
Delphox
Pokémon that use this move
88 Pokémon, sorted by usage
Gardevoir Mega
Delphox Mega
Gallade Mega
Alakazam Mega
Mr Rime
Hatterene Gmax
Alakazam
Alcremie
Alcremie Gmax
Delphox
Gardevoir
Raichu Alola
Banette Mega
Oranguru
Hatterene
Meowstic Female
Mimikyu Totem Busted
Gallade
Mimikyu Totem Disguised
Mimikyu Busted
Espeon
Klefki
Mimikyu Disguised
Meowstic Male
Banette
Araquanid
Araquanid Totem
What this move does
Magic Room is a Psychic-type status move. It targets field and has 10 PP. Magic Room is a Psychic-type status move. It targets the entire field and has 10 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Magic Room when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Magic Room competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Magic Room include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Magic Room in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Magic Room good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Magic Room blocked by Protect?
Yes, Magic Room is blocked by Protect and Detect.