Magic Room

Psychic

Magic Room is a Psychic-type status move. It targets the entire field and has 10 PP.

Technical data

Type
Psychic
Category
status
Power
Accuracy
PP
10
Priority
0
Target
field
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

A utility move whose value depends on the team's gameplan and the tempo it creates.

How to learn it

Pokémon that can learn or be taught this move, by method.

Level-up9 Pokémon

  • Delphox MegaDelphox Mega
  • DelphoxDelphox
  • KlefkiKlefki

TM / HM69 Pokémon

  • Gardevoir MegaGardevoir Mega
  • Gallade MegaGallade Mega
  • Alakazam MegaAlakazam Mega
  • Mr RimeMr Rime
  • Hatterene GmaxHatterene Gmax
  • AlakazamAlakazam
  • AlcremieAlcremie
  • Alcremie GmaxAlcremie Gmax
  • GardevoirGardevoir
  • Raichu AlolaRaichu Alola
  • OranguruOranguru
  • HattereneHatterene
  • Meowstic FemaleMeowstic Female
  • GalladeGallade
  • Mimikyu BustedMimikyu Busted
  • EspeonEspeon
  • KlefkiKlefki
  • Mimikyu DisguisedMimikyu Disguised
  • Meowstic MaleMeowstic Male
  • AraquanidAraquanid
  • Araquanid TotemAraquanid Totem

Move Tutor74 Pokémon

  • Gardevoir MegaGardevoir Mega
  • Delphox MegaDelphox Mega
  • Gallade MegaGallade Mega
  • Alakazam MegaAlakazam Mega
  • AlakazamAlakazam
  • DelphoxDelphox
  • GardevoirGardevoir
  • Raichu AlolaRaichu Alola
  • Banette MegaBanette Mega
  • OranguruOranguru
  • Meowstic FemaleMeowstic Female
  • Mimikyu Totem BustedMimikyu Totem Busted
  • GalladeGallade
  • Mimikyu Totem DisguisedMimikyu Totem Disguised
  • Mimikyu BustedMimikyu Busted
  • EspeonEspeon
  • KlefkiKlefki
  • Mimikyu DisguisedMimikyu Disguised
  • Meowstic MaleMeowstic Male
  • BanetteBanette
  • AraquanidAraquanid
  • Araquanid TotemAraquanid Totem

Egg move (breeding)6 Pokémon

  • Delphox MegaDelphox Mega
  • DelphoxDelphox

Pokémon that use this move

88 Pokémon, sorted by usage

  • Gardevoir MegaGardevoir Mega
  • Delphox MegaDelphox Mega
  • Gallade MegaGallade Mega
  • Alakazam MegaAlakazam Mega
  • Mr RimeMr Rime
  • Hatterene GmaxHatterene Gmax
  • AlakazamAlakazam
  • AlcremieAlcremie
  • Alcremie GmaxAlcremie Gmax
  • DelphoxDelphox
  • GardevoirGardevoir
  • Raichu AlolaRaichu Alola
  • Banette MegaBanette Mega
  • OranguruOranguru
  • HattereneHatterene
  • Meowstic FemaleMeowstic Female
  • Mimikyu Totem BustedMimikyu Totem Busted
  • GalladeGallade
  • Mimikyu Totem DisguisedMimikyu Totem Disguised
  • Mimikyu BustedMimikyu Busted
  • EspeonEspeon
  • KlefkiKlefki
  • Mimikyu DisguisedMimikyu Disguised
  • Meowstic MaleMeowstic Male
  • BanetteBanette
  • AraquanidAraquanid
  • Araquanid TotemAraquanid Totem

What this move does

Magic Room is a Psychic-type status move. It targets field and has 10 PP. Magic Room is a Psychic-type status move. It targets the entire field and has 10 PP.

A utility move whose value depends on the team's gameplan and the tempo it creates.

When to consider it

Consider Magic Room when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Magic Room competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Magic Room include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Magic Room in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Magic Room good in ChampionsVGC?

A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.

Is Magic Room blocked by Protect?

Yes, Magic Room is blocked by Protect and Detect.

Last updated: July 2026 · This entry is kept navigable while additional editorial context is being added.
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational. See our methodology for how these figures are calculated.