Eerie Impulse
ElectricEerie Impulse is a Electric-type status move. It targets a single adjacent target and has 15 PP.
Technical data
- Type
- Electric
- Category
- status
- Power
- —
- Accuracy
- 100
- PP
- 15
- Priority
- 0
- Target
- adjacent
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up9 Pokémon
Heliolisk
TM / HM108 Pokémon
Ampharos Mega
Eelektross Mega
Jolteon
Raichu Mega Y
Manectric Mega
Raichu Mega X
Raichu Alola
Rotom Mow
Luxray
Heliolisk
Bellibolt
Rotom Fan
Ampharos
Rotom Frost
Rotom Wash
Eelektross
Rotom Heat
Stunfisk
Manectric
Raichu
Stunfisk Galar
Rotom
Morpeko Hangry
Emolga
Morpeko Full Belly
Dedenne
Pikachu Starter
Pikachu
Pikachu Alola Cap
Pikachu Belle
Pikachu Cosplay
Pikachu Gmax
Pikachu Hoenn Cap
Pikachu Kalos Cap
Pikachu Libre
Pikachu Original Cap
Pikachu Partner Cap
Pikachu Phd
Pikachu Pop Star
Pikachu Rock Star
Pikachu Sinnoh Cap
Pikachu Unova Cap
Pikachu World Cap
Egg move (breeding)8 Pokémon
Stunfisk
Stunfisk Galar
Dedenne
Pokémon that use this move
108 Pokémon, sorted by usage
Ampharos Mega
Eelektross Mega
Jolteon
Raichu Mega Y
Manectric Mega
Raichu Mega X
Raichu Alola
Rotom Mow
Luxray
Heliolisk
Bellibolt
Rotom Fan
Ampharos
Rotom Frost
Rotom Wash
Eelektross
Rotom Heat
Stunfisk
Manectric
Raichu
Stunfisk Galar
Rotom
Morpeko Hangry
Emolga
Morpeko Full Belly
Dedenne
Pikachu Starter
Pikachu
Pikachu Alola Cap
Pikachu Belle
Pikachu Cosplay
Pikachu Gmax
Pikachu Hoenn Cap
Pikachu Kalos Cap
Pikachu Libre
Pikachu Original Cap
Pikachu Partner Cap
Pikachu Phd
Pikachu Pop Star
Pikachu Rock Star
Pikachu Sinnoh Cap
Pikachu Unova Cap
Pikachu World Cap
What this move does
Eerie Impulse is a Electric-type status move. It targets a single adjacent target and has 15 PP. Eerie Impulse is a Electric-type status move. It targets a single adjacent target and has 15 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Eerie Impulse when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Eerie Impulse competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Eerie Impulse include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Eerie Impulse in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Eerie Impulse good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Eerie Impulse blocked by Protect?
Yes, Eerie Impulse is blocked by Protect and Detect.