Trick Room
PsychicReverses move order so slower Pokémon act first for five turns.
Technical data
- Type
- Psychic
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 5
- Priority
- -7
- Target
- field
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
Enables slow, bulky attackers to dominate; defining mechanic for an entire archetype.
What this move does
Trick Room is a Psychic-type status move. It targets field and has 5 PP. It has negative priority (-7), so it usually moves last. Reverses move order so slower Pokémon act first for five turns.
Enables slow, bulky attackers to dominate; defining mechanic for an entire archetype.
When to consider it
Consider Trick Room when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Trick Room competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Trick Room include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Trick Room in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Trick Room good in VGC?
Enables slow, bulky attackers to dominate; defining mechanic for an entire archetype.
+Is Trick Room affected by Protect?
Yes, Trick Room is blocked by Protect and Detect.