Beat Up
DarkBeat Up is a Dark-type physical attack. It has — base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Dark
- Category
- physical
- Power
- —
- Accuracy
- 100
- PP
- 10
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up19 Pokémon
Houndoom Mega
Scrafty Mega
Weavile
Passimian
Scrafty
Houndoom
Maushold Family Of Three
Maushold Family Of Four
TM / HM60 Pokémon
Barbaracle Mega
Falinks Mega
Dragapult
Hydreigon
Charizard Mega Y
Charizard Mega X
Kangaskhan Mega
Scrafty Mega
Whimsicott
Charizard Gmax
Vanilluxe
Charizard
Weavile
Barbaracle
Kangaskhan
Passimian
Krookodile
Falinks
Scrafty
Mimikyu Busted
Salazzle
Pangoro
Mimikyu Disguised
Salazzle Totem
Egg move (breeding)19 Pokémon
Whimsicott
Pikachu Kalos Cap
Pokémon that use this move
75 Pokémon, sorted by usage
Houndoom Mega
Barbaracle Mega
Falinks Mega
Dragapult
Hydreigon
Charizard Mega Y
Charizard Mega X
Kangaskhan Mega
Scrafty Mega
Whimsicott
Charizard Gmax
Vanilluxe
Charizard
Weavile
Barbaracle
Kangaskhan
Passimian
Krookodile
Falinks
Scrafty
Houndoom
Mimikyu Busted
Salazzle
Pangoro
Mimikyu Disguised
Maushold Family Of Three
Salazzle Totem
Maushold Family Of Four
Pikachu Kalos Cap
What this move does
Beat Up is a Dark-type physical attack. It has — base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Beat Up is a Dark-type physical attack. It has — base power, 100% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Beat Up when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Beat Up is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Beat Up include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Beat Up in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Beat Up good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Beat Up blocked by Protect?
Yes, Beat Up is blocked by Protect and Detect.