Hammer Arm
FightingHammer Arm is a Fighting-type physical attack. It has 100 base power, 90% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Fighting
- Category
- physical
- Power
- 100
- Accuracy
- 90
- PP
- 10
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up52 Pokémon
Metagross Mega
Chesnaught Mega
Swampert Mega
Emboar Mega
Snorlax
Golurk Mega
Rhyperior
Swampert
Grimmsnarl Gmax
Grimmsnarl
Conkeldurr
Chesnaught
Snorlax Gmax
Garganacl
Emboar
Metagross
Reuniclus
Pangoro
Golurk
Diggersby
Egg move (breeding)28 Pokémon
Swampert Mega
Emboar Mega
Kangaskhan Mega
Swampert
Kangaskhan
Rampardos
Emboar
Pokémon that use this move
76 Pokémon, sorted by usage
Metagross Mega
Chesnaught Mega
Swampert Mega
Emboar Mega
Kangaskhan Mega
Snorlax
Golurk Mega
Rhyperior
Swampert
Grimmsnarl Gmax
Kangaskhan
Grimmsnarl
Conkeldurr
Chesnaught
Snorlax Gmax
Garganacl
Rampardos
Emboar
Metagross
Reuniclus
Pangoro
Golurk
Diggersby
What this move does
Hammer Arm is a Fighting-type physical attack. It has 100 base power, 90% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Hammer Arm is a Fighting-type physical attack. It has 100 base power, 90% accuracy, 10 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Hammer Arm when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Hammer Arm is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Hammer Arm include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Hammer Arm in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Hammer Arm good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Hammer Arm blocked by Protect?
Yes, Hammer Arm is blocked by Protect and Detect.