Nightmare
GhostNightmare is a Ghost-type status move. It targets a single adjacent target and has 15 PP.
Technical data
- Type
- Ghost
- Category
- status
- Power
- —
- Accuracy
- 100
- PP
- 15
- Priority
- 0
- Target
- adjacent
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up9 Pokémon
Gengar Mega
Gengar Gmax
Gengar
TM / HM73 Pokémon
Tyranitar Mega
Houndoom Mega
Slowbro Mega
Gengar Mega
Alakazam Mega
Starmie Mega
Gengar Gmax
Gengar
Tyranitar
Alakazam
Clefable Mega
Slowking Galar
Clefable
Slowbro Galar
Houndoom
Slowbro
Umbreon
Espeon
Starmie
Slowking
Move Tutor97 Pokémon
Tyranitar Mega
Gardevoir Mega
Houndoom Mega
Slowbro Mega
Gengar Mega
Alakazam Mega
Starmie Mega
Gengar Gmax
Gengar
Tyranitar
Alakazam
Absol Mega
Absol Mega Z
Gardevoir
Banette Mega
Clefable Mega
Slowking Galar
Chimecho Mega
Clefable
Slowbro Galar
Houndoom
Sableye Mega
Slowbro
Umbreon
Espeon
Starmie
Absol
Slowking
Chimecho
Banette
Sableye
Egg move (breeding)5 Pokémon
Spiritomb
Mimikyu Busted
Mimikyu Disguised
Pokémon that use this move
105 Pokémon, sorted by usage
Tyranitar Mega
Gardevoir Mega
Houndoom Mega
Slowbro Mega
Gengar Mega
Alakazam Mega
Starmie Mega
Gengar Gmax
Gengar
Tyranitar
Alakazam
Absol Mega
Absol Mega Z
Gardevoir
Banette Mega
Clefable Mega
Slowking Galar
Chimecho Mega
Spiritomb
Clefable
Slowbro Galar
Houndoom
Mimikyu Busted
Sableye Mega
Slowbro
Umbreon
Espeon
Starmie
Absol
Slowking
Mimikyu Disguised
Chimecho
Banette
Sableye
What this move does
Nightmare is a Ghost-type status move. It targets a single adjacent target and has 15 PP. Nightmare is a Ghost-type status move. It targets a single adjacent target and has 15 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Nightmare when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Nightmare competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Nightmare include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Nightmare in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Nightmare good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Nightmare blocked by Protect?
Yes, Nightmare is blocked by Protect and Detect.