Tailwind
Doubles the Speed of the user's team for four turns.
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Technical data
- Type
- Flying
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 15
- Priority
- 0
- Target
- allies
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
Primary speed-control mode for offense, letting slower attackers move first.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
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Frequently asked questions
+Is Tailwind good in VGC?
Primary speed-control mode for offense, letting slower attackers move first.
+Is Tailwind affected by Protect?
Yes, Tailwind is blocked by Protect and Detect.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.