Tailwind

Flying

Doubles the Speed of the user's team for four turns.

Technical data

Type
Flying
Category
status
Power
Accuracy
PP
15
Priority
0
Target
allies
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

Primary speed-control mode for offense, letting slower attackers move first.

What this move does

Tailwind is a Flying-type status move. It targets the user's team and has 15 PP. Doubles the Speed of the user's team for four turns.

Primary speed-control mode for offense, letting slower attackers move first.

When to consider it

Consider Tailwind when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Tailwind competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Tailwind include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Tailwind in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Tailwind good in VGC?

Primary speed-control mode for offense, letting slower attackers move first.

Is Tailwind affected by Protect?

Yes, Tailwind is blocked by Protect and Detect.

Last updated: July 2026
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.