Tailwind
Doubles the Speed of the user's team for four turns.
Technical data
- Type
- Flying
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 15
- Priority
- 0
- Target
- allies
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
Primary speed-control mode for offense, letting slower attackers move first.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up45 Pokémon
Pidgeot Mega
Whimsicott
Noivern
Pelipper
Talonflame
Pidgeot
TM / HM121 Pokémon
Scizor Mega
Dragonite Mega
Hydreigon
Altaria Mega
Whimsicott
Volcarona
Dragonite
Noivern
Decidueye Hisui
Pelipper
Staraptor Mega
Skarmory Mega
Scizor
Talonflame
Altaria
Decidueye
Corviknight Gmax
Toucannon
Gliscor
Kleavor
Corviknight
Staraptor
Skarmory
Vivillon
Move Tutor150 Pokémon
Hawlucha Mega
Drampa Mega
Scizor Mega
Aerodactyl Mega
Pidgeot Mega
Dragonite Mega
Hydreigon
Altaria Mega
Charizard Mega Y
Charizard Mega X
Whimsicott
Volcarona
Dragonite
Charizard Gmax
Noivern
Aerodactyl
Decidueye Hisui
Pelipper
Staraptor Mega
Skarmory Mega
Charizard
Scizor
Talonflame
Pidgeot
Beedrill Mega
Altaria
Decidueye
Toucannon
Hawlucha
Drampa
Gliscor
Staraptor
Skarmory
Emolga
Castform Snowy
Castform Rainy
Castform Sunny
Castform
Vivillon
Beedrill
Egg move (breeding)17 Pokémon
Aerodactyl Mega
Aerodactyl
Corviknight Gmax
Corviknight
Pokémon that use this move
182 Pokémon, sorted by usage
Hawlucha Mega
Drampa Mega
Scizor Mega
Aerodactyl Mega
Pidgeot Mega
Dragonite Mega
Hydreigon
Altaria Mega
Charizard Mega Y
Charizard Mega X
Whimsicott
Volcarona
Dragonite
Charizard Gmax
Noivern
Aerodactyl
Decidueye Hisui
Pelipper
Staraptor Mega
Skarmory Mega
Charizard
Scizor
Talonflame
Pidgeot
Beedrill Mega
Altaria
Decidueye
Corviknight Gmax
Toucannon
Hawlucha
Drampa
Gliscor
Kleavor
Corviknight
Staraptor
Skarmory
Emolga
Castform Snowy
Castform Rainy
Castform Sunny
Castform
Vivillon
Beedrill
What this move does
Tailwind is a Flying-type status move. It targets the user's team and has 15 PP. Doubles the Speed of the user's team for four turns.
Primary speed-control mode for offense, letting slower attackers move first.
When to consider it
Consider Tailwind when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Tailwind competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Tailwind include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Tailwind in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Tailwind good in VGC?
Primary speed-control mode for offense, letting slower attackers move first.
+Is Tailwind affected by Protect?
Yes, Tailwind is blocked by Protect and Detect.