Cores
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.
A core is a small group of Pokémon that work together so well they become the foundation of a team. Good cores cover each other's weaknesses, enable consistent leads, and create win conditions across multiple matchups. In this list you will find offensive cores built around speed and damage, defensive cores built around redirection and recovery, and utility cores built around speed control or field effects. Each entry explains the synergy, the main weaknesses, how to play the core, and how to beat it. Use these cores as building blocks: you can copy one directly or adapt it to your own playstyle and the rest of your six.
Incineroar + Amoonguss
53.0%balance core
Intimidate plus Spore and Rage Powder forms the format's most reliable defensive backbone, buying turns for restricted attackers while controlling physical threats.
Miraidon + Iron Hands
53.5%offensive core
Miraidon sets Electric Terrain that powers Iron Hands' Quark Drive and Wild Charge, while Iron Hands tanks hits and supports with Fake Out.
Calyrex Ice + Indeedee-F
52.8%Trick Room core
Indeedee-F sets Psychic Terrain to block priority and redirects with Follow Me, letting Calyrex Ice spam Glacial Lance under Trick Room.
Kyogre + Tornadus
53.2%Weather core
Tornadus provides fast Tailwind and Taunt while Kyogre sets rain and fires rain-boosted Water Spout, creating overwhelming early-game pressure.