Coaching
FightingCoaching is a Fighting-type status move. It targets the user's team and has 10 PP.
Technical data
- Type
- Fighting
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Target
- allies
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
TM / HM69 Pokémon
Blaziken Mega
Hawlucha Mega
Heracross Mega
Chesnaught Mega
Gallade Mega
Falinks Mega
Emboar Mega
Kommo O
Lucario Mega Z
Lucario Mega
Scrafty Mega
Crabominable Mega
Infernape
Quaquaval
Decidueye Hisui
Blaziken
Heracross
Passimian
Conkeldurr
Chesnaught
Emboar
Falinks
Crabominable
Scrafty
Decidueye
Gallade
Sneasler
Lucario
Annihilape
Toxicroak
Hawlucha
Move Tutor64 Pokémon
Blaziken Mega
Hawlucha Mega
Heracross Mega
Gallade Mega
Falinks Mega
Kommo O
Lucario Mega Z
Lucario Mega
Scrafty Mega
Machamp Gmax
Machamp
Blaziken
Heracross
Passimian
Conkeldurr
Falinks
Scrafty
Gallade
Lucario
Toxicroak
Hawlucha
Pangoro
Pokémon that use this move
88 Pokémon, sorted by usage
Blaziken Mega
Hawlucha Mega
Heracross Mega
Chesnaught Mega
Gallade Mega
Falinks Mega
Emboar Mega
Kommo O
Lucario Mega Z
Lucario Mega
Scrafty Mega
Crabominable Mega
Infernape
Quaquaval
Decidueye Hisui
Machamp Gmax
Machamp
Blaziken
Heracross
Passimian
Conkeldurr
Chesnaught
Emboar
Falinks
Crabominable
Scrafty
Decidueye
Gallade
Sneasler
Lucario
Annihilape
Toxicroak
Hawlucha
Pangoro
What this move does
Coaching is a Fighting-type status move. It targets the user's team and has 10 PP. Coaching is a Fighting-type status move. It targets the user's team and has 10 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Coaching when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Coaching competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Coaching include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Coaching in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Coaching good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Coaching blocked by Protect?
Yes, Coaching is blocked by Protect and Detect.