Helping Hand

Normal

Boosts the power of the ally's move by 50% this turn.

Technical data

Type
Normal
Category
status
Power
Accuracy
PP
20
Priority
5
Target
ally
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

Amplifies a partner's damage, often securing key knockouts.

What this move does

Helping Hand is a Normal-type status move. It targets ally and has 20 PP. It has +5 priority, letting it move before most attacks. Boosts the power of the ally's move by 50% this turn.

Amplifies a partner's damage, often securing key knockouts.

When to consider it

Consider Helping Hand when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Helping Hand competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Helping Hand include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Assuming priority always goes first without accounting for Quick Guard or Psychic Terrain. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. Quick Guard and Psychic Terrain can stop priority versions. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Helping Hand in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: blocks this priority move.

Frequently asked questions

Is Helping Hand good in VGC?

Amplifies a partner's damage, often securing key knockouts.

Is Helping Hand affected by Protect?

Yes, Helping Hand is blocked by Protect and Detect.

Last updated: July 2026
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.