Sucker Punch
DarkPriority move that fails if the target isn't using an attacking move.
Technical data
- Type
- Dark
- Category
- physical
- Power
- 70
- Accuracy
- 100
- PP
- 5
- Priority
- 1
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
Powerful priority that pressures fast frail threats, but is read-dependent.
What this move does
Sucker Punch is a Dark-type physical attack. It has 70 base power, 100% accuracy, 5 PP and targets a single adjacent target. It has +1 priority, letting it move before most attacks. It makes contact, which matters for abilities and items that trigger on contact. Priority move that fails if the target isn't using an attacking move.
Powerful priority that pressures fast frail threats, but is read-dependent.
When to consider it
Consider Sucker Punch when you need to move before the opponent to secure a knockout, flinch, or utility effect. Priority moves are especially valuable against fast threats and speed-control teams, but they can be blocked by Quick Guard and abilities like Queenly Majesty or Dazzling.
How to evaluate it in team building
In team building, Sucker Punch is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Sucker Punch include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Assuming priority always goes first without accounting for Quick Guard or Psychic Terrain. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. Quick Guard and Psychic Terrain can stop priority versions. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Sucker Punch in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: blocks this priority move.
Frequently asked questions
+Is Sucker Punch good in VGC?
Powerful priority that pressures fast frail threats, but is read-dependent.
+Is Sucker Punch affected by Protect?
Yes, Sucker Punch is blocked by Protect and Detect.