Taunt

Dark

Prevents the target from using status moves for three turns.

Technical data

Type
Dark
Category
status
Power
Accuracy
PP
20
Priority
0
Target
adjacent
Contact
No
Spread
No
Protect blocks
Yes
Wide Guard blocks
No

Competitive value

Shuts down Trick Room, redirection and screens before they happen.

What this move does

Taunt is a Dark-type status move. It targets a single adjacent target and has 20 PP. Prevents the target from using status moves for three turns.

Shuts down Trick Room, redirection and screens before they happen.

When to consider it

Consider Taunt when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.

How to evaluate it in team building

In team building, Taunt competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.

Common mistakes

Common mistakes with Taunt include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.

VGC interactions

Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.

Related tools and guides

Use the tools below to test Taunt in a full team context and compare it with alternative options.

VGC interactions

  • Protect / Detect: blocks this move.
  • Wide Guard: does not block this move.
  • Follow Me / Rage Powder: spread moves are not redirected.
  • Quick Guard: no effect (non-priority).

Frequently asked questions

Is Taunt good in VGC?

Shuts down Trick Room, redirection and screens before they happen.

Is Taunt affected by Protect?

Yes, Taunt is blocked by Protect and Detect.

Last updated: July 2026
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.