Imprison
PsychicImprison is a Psychic-type status move. It targets the user and has 10 PP.
Technical data
- Type
- Psychic
- Category
- status
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Target
- self
- Contact
- No
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A utility move whose value depends on the team's gameplan and the tempo it creates.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up48 Pokémon
Gardevoir Mega
Gallade Mega
Chandelure Mega
Zoroark
Ninetales
Chandelure
Gardevoir
Musharna
Zoroark Hisui
Gallade
Wyrdeer
Ninetales Alola
Klefki
Meowstic Male
TM / HM207 Pokémon
Gardevoir Mega
Delphox Mega
Gallade Mega
Slowbro Mega
Chandelure Mega
Gengar Mega
Alakazam Mega
Golurk Mega
Zoroark
Froslass Mega
Decidueye Hisui
Gengar Gmax
Gengar
Vanilluxe
Grimmsnarl Gmax
Skeledirge
Hatterene Gmax
Alakazam
Ninetales
Alcremie
Alcremie Gmax
Chandelure
Farigiraf
Sinistcha
Delphox
Gardevoir
Musharna
Banette Mega
Clefable Mega
Grimmsnarl
Slowking Galar
Chimecho Mega
Spiritomb
Oranguru
Zoroark Hisui
Milotic
Runerigus
Hatterene
Gourgeist Average
Cofagrigus
Clefable
Polteageist
Slowbro Galar
Decidueye
Gallade
Sableye Mega
Slowbro
Wyrdeer
Espeon
Reuniclus
Trevenant
Medicham Mega
Gourgeist Super
Gourgeist Large
Ninetales Alola
Froslass
Gourgeist Small
Klefki
Slowking
Chimecho
Golurk
Meowstic Male
Banette
Medicham
Sableye
Egg move (breeding)13 Pokémon
Spiritomb
Sableye Mega
Sableye
Pokémon that use this move
207 Pokémon, sorted by usage
Gardevoir Mega
Delphox Mega
Gallade Mega
Slowbro Mega
Chandelure Mega
Gengar Mega
Alakazam Mega
Golurk Mega
Zoroark
Froslass Mega
Decidueye Hisui
Gengar Gmax
Gengar
Vanilluxe
Grimmsnarl Gmax
Skeledirge
Hatterene Gmax
Alakazam
Ninetales
Alcremie
Alcremie Gmax
Chandelure
Farigiraf
Sinistcha
Delphox
Gardevoir
Musharna
Banette Mega
Clefable Mega
Grimmsnarl
Slowking Galar
Chimecho Mega
Spiritomb
Oranguru
Zoroark Hisui
Milotic
Runerigus
Hatterene
Gourgeist Average
Cofagrigus
Clefable
Polteageist
Slowbro Galar
Decidueye
Gallade
Sableye Mega
Slowbro
Wyrdeer
Espeon
Reuniclus
Trevenant
Medicham Mega
Gourgeist Super
Gourgeist Large
Ninetales Alola
Froslass
Gourgeist Small
Klefki
Slowking
Chimecho
Golurk
Meowstic Male
Banette
Medicham
Sableye
What this move does
Imprison is a Psychic-type status move. It targets the user and has 10 PP. Imprison is a Psychic-type status move. It targets the user and has 10 PP.
A utility move whose value depends on the team's gameplan and the tempo it creates.
When to consider it
Consider Imprison when your team needs the utility it provides rather than direct damage. Status moves define speed control, redirection, protection and disruption in VGC. Its value depends on whether your team can exploit the turns it creates. Check your team composition for Pokémon that benefit from the positioning or tempo it generates.
How to evaluate it in team building
In team building, Imprison competes with other support and disruption options for a limited number of moveslots. Ask whether your team has enough offense to justify a utility move, and whether you have the speed or bulk to use it safely. Many successful teams run one or two status moves that enable the rest of the roster, so treat it as part of your overall gameplan rather than an afterthought.
Common mistakes
Common mistakes with Imprison include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Imprison in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Imprison good in ChampionsVGC?
A utility move whose value depends on the team's gameplan and the tempo it creates. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Imprison blocked by Protect?
Yes, Imprison is blocked by Protect and Detect.