Fly
Fly is a Flying-type physical attack. It has 90 base power, 95% accuracy, 15 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
Technical data
- Type
- Flying
- Category
- physical
- Power
- 90
- Accuracy
- 95
- PP
- 15
- Priority
- 0
- Target
- adjacent
- Contact
- Yes
- Spread
- No
- Protect blocks
- Yes
- Wide Guard blocks
- No
Competitive value
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
How to learn it
Pokémon that can learn or be taught this move, by method.
Level-up20 Pokémon
Drampa Mega
Aerodactyl Mega
Aerodactyl
Talonflame
Flapple
Flapple Gmax
Drampa
TM / HM146 Pokémon
Hawlucha Mega
Drampa Mega
Aerodactyl Mega
Pidgeot Mega
Dragapult
Dragonite Mega
Hydreigon
Altaria Mega
Charizard Mega Y
Charizard Mega X
Golurk Mega
Volcarona
Dragonite
Charizard Gmax
Noivern
Aerodactyl
Pelipper
Staraptor Mega
Skarmory Mega
Charizard
Talonflame
Pidgeot
Flapple
Altaria
Flapple Gmax
Corviknight Gmax
Toucannon
Hawlucha
Drampa
Corviknight
Staraptor
Golurk
Skarmory
Pokémon that use this move
146 Pokémon, sorted by usage
Hawlucha Mega
Drampa Mega
Aerodactyl Mega
Pidgeot Mega
Dragapult
Dragonite Mega
Hydreigon
Altaria Mega
Charizard Mega Y
Charizard Mega X
Golurk Mega
Volcarona
Dragonite
Charizard Gmax
Noivern
Aerodactyl
Pelipper
Staraptor Mega
Skarmory Mega
Charizard
Talonflame
Pidgeot
Flapple
Altaria
Flapple Gmax
Corviknight Gmax
Toucannon
Hawlucha
Drampa
Corviknight
Staraptor
Golurk
Skarmory
What this move does
Fly is a Flying-type physical attack. It has 90 base power, 95% accuracy, 15 PP and targets a single adjacent target. It makes contact, which matters for abilities and items that trigger on contact. Fly is a Flying-type physical attack. It has 90 base power, 95% accuracy, 15 PP and targets a single adjacent target. It makes contact, which matters for contact-triggering abilities and items.
A coverage or STAB option worth comparing with alternatives of the same type in the team builder.
When to consider it
Consider Fly when its type and power cover targets your team otherwise struggles with. Single-target attacks are reliable and do not risk your own partner, but they can be redirected by Follow Me or Rage Powder. Evaluate the move alongside your team's speed tiers and overall coverage.
How to evaluate it in team building
In team building, Fly is usually a coverage or primary STAB option. It shines when your team already has speed control or when it patches a matchup hole. Compare it with alternative moves of the same type and category to decide whether the extra power, accuracy or side effect justifies the slot over a more defensive option.
Common mistakes
Common mistakes with Fly include: Using it without a clear plan for the turns it creates. Forgetting that Protect and Detect can block it, wasting a key turn. Spamming it predictably and letting the opponent switch into a resist. Not considering how redirectors like Follow Me and Rage Powder change targeting.
VGC interactions
Protect and Detect block this move. These interactions are situational, so test them in the team builder and matchup analyzer before committing to the moveslot.
Related tools and guides
Use the tools below to test Fly in a full team context and compare it with alternative options.
VGC interactions
- Protect / Detect: blocks this move.
- Wide Guard: does not block this move.
- Follow Me / Rage Powder: spread moves are not redirected.
- Quick Guard: no effect (non-priority).
Frequently asked questions
+Is Fly good in ChampionsVGC?
A coverage or STAB option worth comparing with alternatives of the same type in the team builder. It is blocked by Protect and Detect, which can waste a key turn if predicted.
+Is Fly blocked by Protect?
Yes, Fly is blocked by Protect and Detect.