
Taillow
D#0276 · Gen 3 · BST 270
Normal
Legal M-A
Usage rate
0.0%
Estimated win rate45.4%
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Base stats
HP40
Atk55
Def30
SpA30
SpD30
Spe85
Level 50 (neutral, 0 EV)
HP115
Atk75
Def50
SpA50
SpD50
Spe105
EV Spread Calculator
0 / 510 EVs
HP115
Atk75
Def50
SpA50
SpD50
Spe105
Stats by nature (Level 50)
HP 115 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 75 | 50 | 50 | 50 | 105 |
| Lonely | 82 ▲ | 45 ▼ | 50 | 50 | 105 |
| Brave | 82 ▲ | 50 | 50 | 50 | 94 ▼ |
| Adamant | 82 ▲ | 50 | 45 ▼ | 50 | 105 |
| Naughty | 82 ▲ | 50 | 50 | 45 ▼ | 105 |
| Bold | 67 ▼ | 55 ▲ | 50 | 50 | 105 |
| Docile(neutral) | 75 | 50 | 50 | 50 | 105 |
| Relaxed | 75 | 55 ▲ | 50 | 50 | 94 ▼ |
| Impish | 75 | 55 ▲ | 45 ▼ | 50 | 105 |
| Lax | 75 | 55 ▲ | 50 | 45 ▼ | 105 |
| Timid | 67 ▼ | 50 | 50 | 50 | 115 ▲ |
| Hasty | 75 | 45 ▼ | 50 | 50 | 115 ▲ |
| Serious(neutral) | 75 | 50 | 50 | 50 | 105 |
| Jolly | 75 | 50 | 45 ▼ | 50 | 115 ▲ |
| Naive | 75 | 50 | 50 | 45 ▼ | 115 ▲ |
| Modest | 67 ▼ | 50 | 55 ▲ | 50 | 105 |
| Mild | 75 | 45 ▼ | 55 ▲ | 50 | 105 |
| Quiet | 75 | 50 | 55 ▲ | 50 | 94 ▼ |
| Bashful(neutral) | 75 | 50 | 50 | 50 | 105 |
| Rash | 75 | 50 | 55 ▲ | 45 ▼ | 105 |
| Calm | 67 ▼ | 50 | 50 | 55 ▲ | 105 |
| Gentle | 75 | 45 ▼ | 50 | 55 ▲ | 105 |
| Sassy | 75 | 50 | 50 | 55 ▲ | 94 ▼ |
| Careful | 75 | 50 | 45 ▼ | 55 ▲ | 105 |
| Quirky(neutral) | 75 | 50 | 50 | 50 | 105 |
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Role · Legality
Flexible
Legal regulations: regulation-m-a
VGC analysis
Taillow is a Normal/Flying-type Pokémon. Based on its stat spread it tends to fit a flexible role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Normal-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
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Common builds & options
Moves
PhysicalNormal STAB with a paralysis chance.
Pow85Acc100%PP15
SpecialSpread Normal move hitting both foes.
Pow90Acc100%PP10- Special
Special Flying STAB with a flinch chance.
Pow75Acc95%PP15 - Physical
Powerful Flying STAB with recoil.
Pow120Acc100%PP15
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
Partners · Counters · Checks
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Frequently asked questions
+Is Taillow good in ChampionsVGC?
Taillow can fit a flexible role. This is an estimate based on available data and does not guarantee results.
+What types is Taillow?
Taillow is Normal/Flying-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.