
Seel
D#0086 · Gen 1 · BST 325
Water
Legal M-A
Usage rate
0.0%
Estimated win rate46.5%
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Base stats
HP65
Atk45
Def55
SpA45
SpD70
Spe45
Level 50 (neutral, 0 EV)
HP140
Atk65
Def75
SpA65
SpD90
Spe65
EV Spread Calculator
0 / 510 EVs
HP140
Atk65
Def75
SpA65
SpD90
Spe65
Stats by nature (Level 50)
HP 140 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 65 | 75 | 65 | 90 | 65 |
| Lonely | 71 ▲ | 67 ▼ | 65 | 90 | 65 |
| Brave | 71 ▲ | 75 | 65 | 90 | 58 ▼ |
| Adamant | 71 ▲ | 75 | 58 ▼ | 90 | 65 |
| Naughty | 71 ▲ | 75 | 65 | 81 ▼ | 65 |
| Bold | 58 ▼ | 82 ▲ | 65 | 90 | 65 |
| Docile(neutral) | 65 | 75 | 65 | 90 | 65 |
| Relaxed | 65 | 82 ▲ | 65 | 90 | 58 ▼ |
| Impish | 65 | 82 ▲ | 58 ▼ | 90 | 65 |
| Lax | 65 | 82 ▲ | 65 | 81 ▼ | 65 |
| Timid | 58 ▼ | 75 | 65 | 90 | 71 ▲ |
| Hasty | 65 | 67 ▼ | 65 | 90 | 71 ▲ |
| Serious(neutral) | 65 | 75 | 65 | 90 | 65 |
| Jolly | 65 | 75 | 58 ▼ | 90 | 71 ▲ |
| Naive | 65 | 75 | 65 | 81 ▼ | 71 ▲ |
| Modest | 58 ▼ | 75 | 71 ▲ | 90 | 65 |
| Mild | 65 | 67 ▼ | 71 ▲ | 90 | 65 |
| Quiet | 65 | 75 | 71 ▲ | 90 | 58 ▼ |
| Bashful(neutral) | 65 | 75 | 65 | 90 | 65 |
| Rash | 65 | 75 | 71 ▲ | 81 ▼ | 65 |
| Calm | 58 ▼ | 75 | 65 | 99 ▲ | 65 |
| Gentle | 65 | 67 ▼ | 65 | 99 ▲ | 65 |
| Sassy | 65 | 75 | 65 | 99 ▲ | 58 ▼ |
| Careful | 65 | 75 | 58 ▼ | 99 ▲ | 65 |
| Quirky(neutral) | 65 | 75 | 65 | 90 | 65 |
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Role · Legality
Trick Room
Legal regulations: regulation-m-a
VGC analysis
Seel is a Water-type Pokémon. Based on its stat spread it tends to fit a trick room role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Water-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
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Common builds & options
Moves
SpecialSpread Water move hitting all adjacent Pokémon.
Pow90Acc100%PP15
SpecialHigh-power Water STAB.
Pow110Acc80%PP5
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
StatusPriority +4Blocks most attacks for a turn; core VGC tech.
Pow—Acc—PP10
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Frequently asked questions
+Is Seel good in ChampionsVGC?
Seel can fit a trick room role. This is an estimate based on available data and does not guarantee results.
+What types is Seel?
Seel is Water-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.