
Pincurchin
C#0871 · Gen 8 · BST 435
Electric
Legal M-A
Usage rate
3.9%
Estimated win rate48.7%
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Base stats
HP48
Atk101
Def95
SpA91
SpD85
Spe15
Level 50 (neutral, 0 EV)
HP123
Atk121
Def115
SpA111
SpD105
Spe35
EV Spread Calculator
0 / 510 EVs
HP123
Atk121
Def115
SpA111
SpD105
Spe35
Stats by nature (Level 50)
HP 123 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 121 | 115 | 111 | 105 | 35 |
| Lonely | 133 ▲ | 103 ▼ | 111 | 105 | 35 |
| Brave | 133 ▲ | 115 | 111 | 105 | 31 ▼ |
| Adamant | 133 ▲ | 115 | 99 ▼ | 105 | 35 |
| Naughty | 133 ▲ | 115 | 111 | 94 ▼ | 35 |
| Bold | 108 ▼ | 126 ▲ | 111 | 105 | 35 |
| Docile(neutral) | 121 | 115 | 111 | 105 | 35 |
| Relaxed | 121 | 126 ▲ | 111 | 105 | 31 ▼ |
| Impish | 121 | 126 ▲ | 99 ▼ | 105 | 35 |
| Lax | 121 | 126 ▲ | 111 | 94 ▼ | 35 |
| Timid | 108 ▼ | 115 | 111 | 105 | 38 ▲ |
| Hasty | 121 | 103 ▼ | 111 | 105 | 38 ▲ |
| Serious(neutral) | 121 | 115 | 111 | 105 | 35 |
| Jolly | 121 | 115 | 99 ▼ | 105 | 38 ▲ |
| Naive | 121 | 115 | 111 | 94 ▼ | 38 ▲ |
| Modest | 108 ▼ | 115 | 122 ▲ | 105 | 35 |
| Mild | 121 | 103 ▼ | 122 ▲ | 105 | 35 |
| Quiet | 121 | 115 | 122 ▲ | 105 | 31 ▼ |
| Bashful(neutral) | 121 | 115 | 111 | 105 | 35 |
| Rash | 121 | 115 | 122 ▲ | 94 ▼ | 35 |
| Calm | 108 ▼ | 115 | 111 | 115 ▲ | 35 |
| Gentle | 121 | 103 ▼ | 111 | 115 ▲ | 35 |
| Sassy | 121 | 115 | 111 | 115 ▲ | 31 ▼ |
| Careful | 121 | 115 | 99 ▼ | 115 ▲ | 35 |
| Quirky(neutral) | 121 | 115 | 111 | 105 | 35 |
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Role · Legality
Physical AttackerTrick Room
Legal regulations: regulation-m-a
VGC analysis
Pincurchin is a Electric-type Pokémon. Based on its stat spread it tends to fit a physical attacker role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Electric-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
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Common builds & options
Moves
SpecialConsistent Electric STAB.
Pow90Acc100%PP15
SpecialPowerful Electric STAB; perfect accuracy in rain.
Pow110Acc70%PP10
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
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Frequently asked questions
+Is Pincurchin good in ChampionsVGC?
Pincurchin can fit a physical attacker role. This is an estimate based on available data and does not guarantee results.
+What types is Pincurchin?
Pincurchin is Electric-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.