
Garchomp
A#0445 · Gen 4 · BST 600
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 183 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 150 | 115 | 100 | 105 | 122 |
| Lonely | 165 ▲ | 103 ▼ | 100 | 105 | 122 |
| Brave | 165 ▲ | 115 | 100 | 105 | 109 ▼ |
| Adamant | 165 ▲ | 115 | 90 ▼ | 105 | 122 |
| Naughty | 165 ▲ | 115 | 100 | 94 ▼ | 122 |
| Bold | 135 ▼ | 126 ▲ | 100 | 105 | 122 |
| Docile(neutral) | 150 | 115 | 100 | 105 | 122 |
| Relaxed | 150 | 126 ▲ | 100 | 105 | 109 ▼ |
| Impish | 150 | 126 ▲ | 90 ▼ | 105 | 122 |
| Lax | 150 | 126 ▲ | 100 | 94 ▼ | 122 |
| Timid | 135 ▼ | 115 | 100 | 105 | 134 ▲ |
| Hasty | 150 | 103 ▼ | 100 | 105 | 134 ▲ |
| Serious(neutral) | 150 | 115 | 100 | 105 | 122 |
| Jolly | 150 | 115 | 90 ▼ | 105 | 134 ▲ |
| Naive | 150 | 115 | 100 | 94 ▼ | 134 ▲ |
| Modest | 135 ▼ | 115 | 110 ▲ | 105 | 122 |
| Mild | 150 | 103 ▼ | 110 ▲ | 105 | 122 |
| Quiet | 150 | 115 | 110 ▲ | 105 | 109 ▼ |
| Bashful(neutral) | 150 | 115 | 100 | 105 | 122 |
| Rash | 150 | 115 | 110 ▲ | 94 ▼ | 122 |
| Calm | 135 ▼ | 115 | 100 | 115 ▲ | 122 |
| Gentle | 150 | 103 ▼ | 100 | 115 ▲ | 122 |
| Sassy | 150 | 115 | 100 | 115 ▲ | 109 ▼ |
| Careful | 150 | 115 | 90 ▼ | 115 ▲ | 122 |
| Quirky(neutral) | 150 | 115 | 100 | 105 | 122 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Garchomp is a fast, splashable physical attacker with strong Earthquake and Rock Slide spread coverage. Rough Skin punishes contact and it appreciates Tera for offense or defense.
Strengths
- + Spread Earthquake + Rock Slide
- + Good speed
- + Flexible Tera
Weaknesses
- − Ice 4x weak (pre-Tera)
- − Hits own partner with EQ
- − Pressured by Fairy
How to use this data
Use this page to understand Garchomp's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Garchomp, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Moves
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
PhysicalConsistent physical Dragon STAB.
Pow80Acc100%PP15
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
StatusPriority +4Blocks most attacks for a turn; core VGC tech.
Pow—Acc—PP10

Suggested usage notes
Garchomp performs best when its role is clearly defined in team preview. As a Physical Attacker and Speed Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.
When teambuilding, pair Garchompwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Partners · Counters · Checks
Frequently asked questions
+Is Garchomp good in ChampionsVGC?
Garchomp currently trends as a A-tier pick (Physical Attacker, Speed). These are estimated trends based on available data and do not guarantee results.
+What is the best build for Garchomp in Regulation M-A?
Common builds pair Life Orb with moves like Earthquake, Dragon Claw, Rock Slide. Builds are matchup dependent and should be adapted to your team.
+What counters Garchomp?
Frequent answers include kyogre, amoonguss. Effectiveness varies by team and game state.