grass type

Hoppip

D

#0187 · Gen 2 · BST 250

GrassFlying
Legal M-A
Usage rate
0.0%
Estimated win rate45.0%

Base stats

HP35
Atk35
Def40
SpA35
SpD55
Spe50

Level 50 (neutral, 0 EV)

HP110
Atk55
Def60
SpA55
SpD75
Spe70

EV Spread Calculator

0 / 510 EVs
HP110
Atk55
Def60
SpA55
SpD75
Spe70

Stats by nature (Level 50)

HP 110 · L50 · IV 31 · 0 EV

NatureAtkDefSpASpDSpe
Hardy(neutral)5560557570
Lonely6054557570
Brave6060557563
Adamant6060497570
Naughty6060556770
Bold4966557570
Docile(neutral)5560557570
Relaxed5566557563
Impish5566497570
Lax5566556770
Timid4960557577
Hasty5554557577
Serious(neutral)5560557570
Jolly5560497577
Naive5560556777
Modest4960607570
Mild5554607570
Quiet5560607563
Bashful(neutral)5560557570
Rash5560606770
Calm4960558270
Gentle5554558270
Sassy5560558263
Careful5560498270
Quirky(neutral)5560557570

Role · Legality

Trick Room

Legal regulations: regulation-m-a

VGC analysis

Hoppip is a Grass/Flying-type Pokémon that tends to fit a trick room role in VGC, commonly paired with Metagross Mega and checked by Kyurem White. Figures here are estimated and matchup dependent.

Strengths

  • + Grass-type STAB options
  • + Usable bulk or offense depending on EVs
  • + Pairs well with Metagross Mega

Weaknesses

  • Depends on team support
  • Matchup dependent
  • Watch out for Kyurem White

How to use this data

Use this page to understand Hoppip's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Hoppip, while counters and checks highlight what to watch out for in team preview.

Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.

Common builds & options

Moves

  • grass type
    Special

    Standard special Grass STAB.

    Pow
    90
    Acc
    100%
    PP
    10
  • grass type
    Special

    Huge Grass damage; lowers user's Sp. Atk.

    Pow
    130
    Acc
    90%
    PP
    5
  • flying type
    Special

    Special Flying STAB with a flinch chance.

    Pow
    75
    Acc
    95%
    PP
    15
  • flying type
    Physical

    Powerful Flying STAB with recoil.

    Pow
    120
    Acc
    100%
    PP
    15
  • rock type
    Physical

    Spread Rock move with a flinch chance.

    Pow
    75
    Acc
    90%
    PP
    10
  • ground type
    Physical

    Spread Ground move hitting all adjacent (incl. ally).

    Pow
    100
    Acc
    100%
    PP
    10

Suggested usage notes

Hoppip performs best when its role is clearly defined in team preview. As a Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.

When teambuilding, pair Hoppipwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.

Partners · Counters · Checks

Frequently asked questions

Is Hoppip good in ChampionsVGC?

Hoppip can fit a trick room role, commonly alongside Metagross Mega and kept in check by Kyurem White. This is an estimate based on available data and does not guarantee results.

What types is Hoppip?

Hoppip is Grass/Flying-type.

All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.