
Dusknoir
B#0477 · Gen 4 · BST 525
Ghost
Legal M-A
Usage rate
8.2%
Estimated win rate50.5%
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Base stats
HP45
Atk100
Def135
SpA65
SpD135
Spe45
Level 50 (neutral, 0 EV)
HP120
Atk120
Def155
SpA85
SpD155
Spe65
EV Spread Calculator
0 / 510 EVs
HP120
Atk120
Def155
SpA85
SpD155
Spe65
Stats by nature (Level 50)
HP 120 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 120 | 155 | 85 | 155 | 65 |
| Lonely | 132 ▲ | 139 ▼ | 85 | 155 | 65 |
| Brave | 132 ▲ | 155 | 85 | 155 | 58 ▼ |
| Adamant | 132 ▲ | 155 | 76 ▼ | 155 | 65 |
| Naughty | 132 ▲ | 155 | 85 | 139 ▼ | 65 |
| Bold | 108 ▼ | 170 ▲ | 85 | 155 | 65 |
| Docile(neutral) | 120 | 155 | 85 | 155 | 65 |
| Relaxed | 120 | 170 ▲ | 85 | 155 | 58 ▼ |
| Impish | 120 | 170 ▲ | 76 ▼ | 155 | 65 |
| Lax | 120 | 170 ▲ | 85 | 139 ▼ | 65 |
| Timid | 108 ▼ | 155 | 85 | 155 | 71 ▲ |
| Hasty | 120 | 139 ▼ | 85 | 155 | 71 ▲ |
| Serious(neutral) | 120 | 155 | 85 | 155 | 65 |
| Jolly | 120 | 155 | 76 ▼ | 155 | 71 ▲ |
| Naive | 120 | 155 | 85 | 139 ▼ | 71 ▲ |
| Modest | 108 ▼ | 155 | 93 ▲ | 155 | 65 |
| Mild | 120 | 139 ▼ | 93 ▲ | 155 | 65 |
| Quiet | 120 | 155 | 93 ▲ | 155 | 58 ▼ |
| Bashful(neutral) | 120 | 155 | 85 | 155 | 65 |
| Rash | 120 | 155 | 93 ▲ | 139 ▼ | 65 |
| Calm | 108 ▼ | 155 | 85 | 170 ▲ | 65 |
| Gentle | 120 | 139 ▼ | 85 | 170 ▲ | 65 |
| Sassy | 120 | 155 | 85 | 170 ▲ | 58 ▼ |
| Careful | 120 | 155 | 76 ▼ | 170 ▲ | 65 |
| Quirky(neutral) | 120 | 155 | 85 | 155 | 65 |
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Role · Legality
SupportTrick Room
Legal regulations: regulation-m-a
VGC analysis
Dusknoir is a Ghost-type Pokémon. Based on its stat spread it tends to fit a support role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Ghost-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
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Common builds & options
Moves
SpecialSpecial Ghost STAB; may lower Sp. Def.
Pow80Acc100%PP15
PhysicalPowerful Ghost STAB; fails if target has no item.
Pow110Acc90%PP5
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
StatusPriority +4Blocks most attacks for a turn; core VGC tech.
Pow—Acc—PP10
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Frequently asked questions
+Is Dusknoir good in ChampionsVGC?
Dusknoir can fit a support role. This is an estimate based on available data and does not guarantee results.
+What types is Dusknoir?
Dusknoir is Ghost-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.