
Carkol
C#0838 · Gen 8 · BST 410
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 155 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 80 | 110 | 80 | 90 | 70 |
| Lonely | 88 ▲ | 99 ▼ | 80 | 90 | 70 |
| Brave | 88 ▲ | 110 | 80 | 90 | 63 ▼ |
| Adamant | 88 ▲ | 110 | 72 ▼ | 90 | 70 |
| Naughty | 88 ▲ | 110 | 80 | 81 ▼ | 70 |
| Bold | 72 ▼ | 121 ▲ | 80 | 90 | 70 |
| Docile(neutral) | 80 | 110 | 80 | 90 | 70 |
| Relaxed | 80 | 121 ▲ | 80 | 90 | 63 ▼ |
| Impish | 80 | 121 ▲ | 72 ▼ | 90 | 70 |
| Lax | 80 | 121 ▲ | 80 | 81 ▼ | 70 |
| Timid | 72 ▼ | 110 | 80 | 90 | 77 ▲ |
| Hasty | 80 | 99 ▼ | 80 | 90 | 77 ▲ |
| Serious(neutral) | 80 | 110 | 80 | 90 | 70 |
| Jolly | 80 | 110 | 72 ▼ | 90 | 77 ▲ |
| Naive | 80 | 110 | 80 | 81 ▼ | 77 ▲ |
| Modest | 72 ▼ | 110 | 88 ▲ | 90 | 70 |
| Mild | 80 | 99 ▼ | 88 ▲ | 90 | 70 |
| Quiet | 80 | 110 | 88 ▲ | 90 | 63 ▼ |
| Bashful(neutral) | 80 | 110 | 80 | 90 | 70 |
| Rash | 80 | 110 | 88 ▲ | 81 ▼ | 70 |
| Calm | 72 ▼ | 110 | 80 | 99 ▲ | 70 |
| Gentle | 80 | 99 ▼ | 80 | 99 ▲ | 70 |
| Sassy | 80 | 110 | 80 | 99 ▲ | 63 ▼ |
| Careful | 80 | 110 | 72 ▼ | 99 ▲ | 70 |
| Quirky(neutral) | 80 | 110 | 80 | 90 | 70 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Carkol is a Rock/Fire-type Pokémon that tends to fit a trick room role in VGC, commonly paired with Salamence Mega and checked by Zygarde Mega. Figures here are estimated and matchup dependent.
Strengths
- + Rock-type STAB options
- + Usable bulk or offense depending on EVs
- + Pairs well with Salamence Mega
Weaknesses
- − Depends on team support
- − Matchup dependent
- − Watch out for Zygarde Mega
How to use this data
Use this page to understand Carkol's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Carkol, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Moves
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalHigh-power Rock STAB with high crit rate.
Pow100Acc80%PP5
SpecialReliable single-target Fire STAB.
Pow90Acc100%PP15
SpecialSpread Fire damage hitting both foes.
Pow95Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
Suggested usage notes
Carkol performs best when its role is clearly defined in team preview. As a Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.
When teambuilding, pair Carkolwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Partners · Counters · Checks
Frequently asked questions
+Is Carkol good in ChampionsVGC?
Carkol can fit a trick room role, commonly alongside Salamence Mega and kept in check by Zygarde Mega. This is an estimate based on available data and does not guarantee results.
+What types is Carkol?
Carkol is Rock/Fire-type.