
Trapinch
D#0328 · Gen 3 · BST 290
Ground
Legal M-A
Usage rate
0.0%
Estimated win rate45.8%
Advertisement
Ad space · leaderboard · pkmn-top
Base stats
HP45
Atk100
Def45
SpA45
SpD45
Spe10
Level 50 (neutral, 0 EV)
HP120
Atk120
Def65
SpA65
SpD65
Spe30
EV Spread Calculator
0 / 510 EVs
HP120
Atk120
Def65
SpA65
SpD65
Spe30
Stats by nature (Level 50)
HP 120 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 120 | 65 | 65 | 65 | 30 |
| Lonely | 132 ▲ | 58 ▼ | 65 | 65 | 30 |
| Brave | 132 ▲ | 65 | 65 | 65 | 27 ▼ |
| Adamant | 132 ▲ | 65 | 58 ▼ | 65 | 30 |
| Naughty | 132 ▲ | 65 | 65 | 58 ▼ | 30 |
| Bold | 108 ▼ | 71 ▲ | 65 | 65 | 30 |
| Docile(neutral) | 120 | 65 | 65 | 65 | 30 |
| Relaxed | 120 | 71 ▲ | 65 | 65 | 27 ▼ |
| Impish | 120 | 71 ▲ | 58 ▼ | 65 | 30 |
| Lax | 120 | 71 ▲ | 65 | 58 ▼ | 30 |
| Timid | 108 ▼ | 65 | 65 | 65 | 33 ▲ |
| Hasty | 120 | 58 ▼ | 65 | 65 | 33 ▲ |
| Serious(neutral) | 120 | 65 | 65 | 65 | 30 |
| Jolly | 120 | 65 | 58 ▼ | 65 | 33 ▲ |
| Naive | 120 | 65 | 65 | 58 ▼ | 33 ▲ |
| Modest | 108 ▼ | 65 | 71 ▲ | 65 | 30 |
| Mild | 120 | 58 ▼ | 71 ▲ | 65 | 30 |
| Quiet | 120 | 65 | 71 ▲ | 65 | 27 ▼ |
| Bashful(neutral) | 120 | 65 | 65 | 65 | 30 |
| Rash | 120 | 65 | 71 ▲ | 58 ▼ | 30 |
| Calm | 108 ▼ | 65 | 65 | 71 ▲ | 30 |
| Gentle | 120 | 58 ▼ | 65 | 71 ▲ | 30 |
| Sassy | 120 | 65 | 65 | 71 ▲ | 27 ▼ |
| Careful | 120 | 65 | 58 ▼ | 71 ▲ | 30 |
| Quirky(neutral) | 120 | 65 | 65 | 65 | 30 |
Advertisement
Ad space · rectangle · pkmn-after-stats
Role · Legality
Physical AttackerTrick Room
Legal regulations: regulation-m-a
VGC analysis
Trapinch is a Ground-type Pokémon. Based on its stat spread it tends to fit a physical attacker role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Ground-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
Advertisement
Ad space · rectangle · pkmn-before-builds
Common builds & options
Moves
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
SpecialSpecial Ground STAB; may lower Sp. Def.
Pow90Acc100%PP10
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
StatusPriority +4Blocks most attacks for a turn; core VGC tech.
Pow—Acc—PP10
Partners · Counters · Checks
Advertisement
Ad space · rectangle · pkmn-before-faq
Frequently asked questions
+Is Trapinch good in ChampionsVGC?
Trapinch can fit a physical attacker role. This is an estimate based on available data and does not guarantee results.
+What types is Trapinch?
Trapinch is Ground-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.