ground type

Trapinch

D

#0328 · Gen 3 · BST 290

Ground
Legal M-A
Usage rate
0.0%
Estimated win rate45.8%

Base stats

HP45
Atk100
Def45
SpA45
SpD45
Spe10

Level 50 (neutral, 0 EV)

HP120
Atk120
Def65
SpA65
SpD65
Spe30

EV Spread Calculator

0 / 510 EVs
HP120
Atk120
Def65
SpA65
SpD65
Spe30

Stats by nature (Level 50)

HP 120 · L50 · IV 31 · 0 EV

NatureAtkDefSpASpDSpe
Hardy(neutral)12065656530
Lonely13258656530
Brave13265656527
Adamant13265586530
Naughty13265655830
Bold10871656530
Docile(neutral)12065656530
Relaxed12071656527
Impish12071586530
Lax12071655830
Timid10865656533
Hasty12058656533
Serious(neutral)12065656530
Jolly12065586533
Naive12065655833
Modest10865716530
Mild12058716530
Quiet12065716527
Bashful(neutral)12065656530
Rash12065715830
Calm10865657130
Gentle12058657130
Sassy12065657127
Careful12065587130
Quirky(neutral)12065656530

Role · Legality

Physical AttackerTrick Room

Legal regulations: regulation-m-a

VGC analysis

Trapinch is a Ground-type Pokémon that tends to fit a physical attacker role in VGC, commonly paired with Eternatus Eternamax and checked by Shaymin Land. Figures here are estimated and matchup dependent.

Strengths

  • + Ground-type STAB options
  • + Usable bulk or offense depending on EVs
  • + Pairs well with Eternatus Eternamax

Weaknesses

  • Depends on team support
  • Matchup dependent
  • Watch out for Shaymin Land

How to use this data

Use this page to understand Trapinch's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Trapinch, while counters and checks highlight what to watch out for in team preview.

Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.

Common builds & options

Moves

  • ground type
    Physical

    Spread Ground move hitting all adjacent (incl. ally).

    Pow
    100
    Acc
    100%
    PP
    10
  • ground type
    Special

    Special Ground STAB; may lower Sp. Def.

    Pow
    90
    Acc
    100%
    PP
    10
  • rock type
    Physical

    Spread Rock move with a flinch chance.

    Pow
    75
    Acc
    90%
    PP
    10
  • bug type
    Physical

    Deals damage then switches the user out.

    Pow
    70
    Acc
    100%
    PP
    20
  • normal type
    StatusPriority +4

    Blocks most attacks for a turn; core VGC tech.

    Pow
    Acc
    PP
    10

Suggested usage notes

Trapinch performs best when its role is clearly defined in team preview. As a Physical Attacker and Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.

When teambuilding, pair Trapinchwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.

Partners · Counters · Checks

Frequently asked questions

Is Trapinch good in ChampionsVGC?

Trapinch can fit a physical attacker role, commonly alongside Eternatus Eternamax and kept in check by Shaymin Land. This is an estimate based on available data and does not guarantee results.

What types is Trapinch?

Trapinch is Ground-type.

All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.