
Iron Hands
A+#0992 · Gen 9 · BST 570
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 229 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 160 | 128 | 70 | 88 | 70 |
| Lonely | 176 ▲ | 115 ▼ | 70 | 88 | 70 |
| Brave | 176 ▲ | 128 | 70 | 88 | 63 ▼ |
| Adamant | 176 ▲ | 128 | 63 ▼ | 88 | 70 |
| Naughty | 176 ▲ | 128 | 70 | 79 ▼ | 70 |
| Bold | 144 ▼ | 140 ▲ | 70 | 88 | 70 |
| Docile(neutral) | 160 | 128 | 70 | 88 | 70 |
| Relaxed | 160 | 140 ▲ | 70 | 88 | 63 ▼ |
| Impish | 160 | 140 ▲ | 63 ▼ | 88 | 70 |
| Lax | 160 | 140 ▲ | 70 | 79 ▼ | 70 |
| Timid | 144 ▼ | 128 | 70 | 88 | 77 ▲ |
| Hasty | 160 | 115 ▼ | 70 | 88 | 77 ▲ |
| Serious(neutral) | 160 | 128 | 70 | 88 | 70 |
| Jolly | 160 | 128 | 63 ▼ | 88 | 77 ▲ |
| Naive | 160 | 128 | 70 | 79 ▼ | 77 ▲ |
| Modest | 144 ▼ | 128 | 77 ▲ | 88 | 70 |
| Mild | 160 | 115 ▼ | 77 ▲ | 88 | 70 |
| Quiet | 160 | 128 | 77 ▲ | 88 | 63 ▼ |
| Bashful(neutral) | 160 | 128 | 70 | 88 | 70 |
| Rash | 160 | 128 | 77 ▲ | 79 ▼ | 70 |
| Calm | 144 ▼ | 128 | 70 | 96 ▲ | 70 |
| Gentle | 160 | 115 ▼ | 70 | 96 ▲ | 70 |
| Sassy | 160 | 128 | 70 | 96 ▲ | 63 ▼ |
| Careful | 160 | 128 | 63 ▼ | 96 ▲ | 70 |
| Quirky(neutral) | 160 | 128 | 70 | 88 | 70 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Iron Hands is a massive bulky attacker that pairs with Electric Terrain Quark Drive boosts. Fake Out, Drain Punch recovery and great HP make it a durable pivot and Trick Room body.
Strengths
- + Huge HP and Attack
- + Quark Drive boosts
- + Fake Out + Drain Punch
Weaknesses
- − Psychic and Fairy weak
- − Low Speed and SpDef
- − Reliant on terrain/Booster
Common builds & options
Moves
PhysicalFighting STAB that heals the user.
Pow75Acc100%PP10
PhysicalPriority +3Priority flinch on the user's first turn.
Pow40Acc100%PP10
SpecialDeals damage then pivots the user out.
Pow70Acc100%PP20
Partners · Counters · Checks
Frequently asked questions
+Is Iron Hands good in ChampionsVGC?
Iron Hands currently trends as a A+-tier pick (Bulky Attacker, Trick Room, Pivot). These are estimated trends based on available data and do not guarantee results.
+What is the best build for Iron Hands in Regulation M-A?
Common builds pair Assault Vest with moves like Drain Punch, Wild Charge, Fake Out. Builds are matchup dependent and should be adapted to your team.
+What counters Iron Hands?
Frequent answers include flutter-mane, amoonguss. Effectiveness varies by team and game state.