
Incineroar
S#0727 · Gen 7 · BST 530
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 170 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 135 | 110 | 100 | 110 | 80 |
| Lonely | 148 ▲ | 99 ▼ | 100 | 110 | 80 |
| Brave | 148 ▲ | 110 | 100 | 110 | 72 ▼ |
| Adamant | 148 ▲ | 110 | 90 ▼ | 110 | 80 |
| Naughty | 148 ▲ | 110 | 100 | 99 ▼ | 80 |
| Bold | 121 ▼ | 121 ▲ | 100 | 110 | 80 |
| Docile(neutral) | 135 | 110 | 100 | 110 | 80 |
| Relaxed | 135 | 121 ▲ | 100 | 110 | 72 ▼ |
| Impish | 135 | 121 ▲ | 90 ▼ | 110 | 80 |
| Lax | 135 | 121 ▲ | 100 | 99 ▼ | 80 |
| Timid | 121 ▼ | 110 | 100 | 110 | 88 ▲ |
| Hasty | 135 | 99 ▼ | 100 | 110 | 88 ▲ |
| Serious(neutral) | 135 | 110 | 100 | 110 | 80 |
| Jolly | 135 | 110 | 90 ▼ | 110 | 88 ▲ |
| Naive | 135 | 110 | 100 | 99 ▼ | 88 ▲ |
| Modest | 121 ▼ | 110 | 110 ▲ | 110 | 80 |
| Mild | 135 | 99 ▼ | 110 ▲ | 110 | 80 |
| Quiet | 135 | 110 | 110 ▲ | 110 | 72 ▼ |
| Bashful(neutral) | 135 | 110 | 100 | 110 | 80 |
| Rash | 135 | 110 | 110 ▲ | 99 ▼ | 80 |
| Calm | 121 ▼ | 110 | 100 | 121 ▲ | 80 |
| Gentle | 135 | 99 ▼ | 100 | 121 ▲ | 80 |
| Sassy | 135 | 110 | 100 | 121 ▲ | 72 ▼ |
| Careful | 135 | 110 | 90 ▼ | 121 ▲ | 80 |
| Quirky(neutral) | 135 | 110 | 100 | 110 | 80 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Incineroar remains a defining support Pokémon thanks to Intimidate, Fake Out pressure and Parting Shot momentum. It is a glue piece that fits almost any archetype, providing repeated Attack drops and free switches. Its bulk is modest, so it leans on utility rather than raw output.
Strengths
- + Repeated Intimidate cycling
- + Fake Out + Parting Shot tempo
- + Splashable on most teams
Weaknesses
- − Low natural speed
- − Pressured by Fighting and Ground
- − Limited offensive ceiling
How to use this data
Use this page to understand Incineroar's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Incineroar, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Moves
PhysicalPriority +3Priority flinch on the user's first turn.
Pow40Acc100%PP10
StatusLowers foe's Atk & Sp. Atk, then pivots out.
Pow—Acc100%PP20
PhysicalRemoves the target's item; +50% power if it had one.
Pow65Acc100%PP20
PhysicalDeals damage then switches the user out.
Pow70Acc100%PP20
StatusBurns the target, halving its physical damage.
Pow—Acc85%PP15
Suggested usage notes
Incineroar performs best when its role is clearly defined in team preview. As a Support and Pivot Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.
When teambuilding, pair Incineroarwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Partners · Counters · Checks
Frequently asked questions
+Is Incineroar good in ChampionsVGC?
Incineroar currently trends as a S-tier pick (Support, Pivot, Intimidate). These are estimated trends based on available data and do not guarantee results.
+What is the best build for Incineroar in Regulation M-A?
Common builds pair Safety Goggles with moves like Fake Out, Parting Shot, Knock Off. Builds are matchup dependent and should be adapted to your team.
+What counters Incineroar?
Frequent answers include urshifu-rapid-strike, garchomp. Effectiveness varies by team and game state.