normal type

Azurill

D

#0298 · Gen 3 · BST 190

NormalFairy
Legal M-A
Usage rate
0.0%
Estimated win rate43.8%

Base stats

HP50
Atk20
Def40
SpA20
SpD40
Spe20

Level 50 (neutral, 0 EV)

HP125
Atk40
Def60
SpA40
SpD60
Spe40

EV Spread Calculator

0 / 510 EVs
HP125
Atk40
Def60
SpA40
SpD60
Spe40

Stats by nature (Level 50)

HP 125 · L50 · IV 31 · 0 EV

NatureAtkDefSpASpDSpe
Hardy(neutral)4060406040
Lonely4454406040
Brave4460406036
Adamant4460366040
Naughty4460405440
Bold3666406040
Docile(neutral)4060406040
Relaxed4066406036
Impish4066366040
Lax4066405440
Timid3660406044
Hasty4054406044
Serious(neutral)4060406040
Jolly4060366044
Naive4060405444
Modest3660446040
Mild4054446040
Quiet4060446036
Bashful(neutral)4060406040
Rash4060445440
Calm3660406640
Gentle4054406640
Sassy4060406636
Careful4060366640
Quirky(neutral)4060406040

Role · Legality

Trick Room

Legal regulations: regulation-m-a

VGC analysis

Azurill is a Normal/Fairy-type Pokémon that tends to fit a trick room role in VGC, commonly paired with Metagross Mega and checked by Zacian Crowned. Figures here are estimated and matchup dependent.

Strengths

  • + Normal-type STAB options
  • + Usable bulk or offense depending on EVs
  • + Pairs well with Metagross Mega

Weaknesses

  • Depends on team support
  • Matchup dependent
  • Watch out for Zacian Crowned

How to use this data

Use this page to understand Azurill's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Azurill, while counters and checks highlight what to watch out for in team preview.

Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.

Common builds & options

Moves

  • normal type
    Physical

    Normal STAB with a paralysis chance.

    Pow
    85
    Acc
    100%
    PP
    15
  • normal type
    Special

    Spread Normal move hitting both foes.

    Pow
    90
    Acc
    100%
    PP
    10
  • fairy type
    Special

    Special Fairy STAB; may lower Sp. Atk.

    Pow
    95
    Acc
    100%
    PP
    15
  • fairy type
    Special

    Spread Fairy move hitting both foes.

    Pow
    80
    Acc
    100%
    PP
    10
  • rock type
    Physical

    Spread Rock move with a flinch chance.

    Pow
    75
    Acc
    90%
    PP
    10
  • ground type
    Physical

    Spread Ground move hitting all adjacent (incl. ally).

    Pow
    100
    Acc
    100%
    PP
    10

Suggested usage notes

Azurill performs best when its role is clearly defined in team preview. As a Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.

When teambuilding, pair Azurillwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.

Partners · Counters · Checks

Frequently asked questions

Is Azurill good in ChampionsVGC?

Azurill can fit a trick room role, commonly alongside Metagross Mega and kept in check by Zacian Crowned. This is an estimate based on available data and does not guarantee results.

What types is Azurill?

Azurill is Normal/Fairy-type.

All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.