
Beldum
D#0374 · Gen 3 · BST 300
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 115 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 75 | 100 | 55 | 80 | 50 |
| Lonely | 82 ▲ | 90 ▼ | 55 | 80 | 50 |
| Brave | 82 ▲ | 100 | 55 | 80 | 45 ▼ |
| Adamant | 82 ▲ | 100 | 49 ▼ | 80 | 50 |
| Naughty | 82 ▲ | 100 | 55 | 72 ▼ | 50 |
| Bold | 67 ▼ | 110 ▲ | 55 | 80 | 50 |
| Docile(neutral) | 75 | 100 | 55 | 80 | 50 |
| Relaxed | 75 | 110 ▲ | 55 | 80 | 45 ▼ |
| Impish | 75 | 110 ▲ | 49 ▼ | 80 | 50 |
| Lax | 75 | 110 ▲ | 55 | 72 ▼ | 50 |
| Timid | 67 ▼ | 100 | 55 | 80 | 55 ▲ |
| Hasty | 75 | 90 ▼ | 55 | 80 | 55 ▲ |
| Serious(neutral) | 75 | 100 | 55 | 80 | 50 |
| Jolly | 75 | 100 | 49 ▼ | 80 | 55 ▲ |
| Naive | 75 | 100 | 55 | 72 ▼ | 55 ▲ |
| Modest | 67 ▼ | 100 | 60 ▲ | 80 | 50 |
| Mild | 75 | 90 ▼ | 60 ▲ | 80 | 50 |
| Quiet | 75 | 100 | 60 ▲ | 80 | 45 ▼ |
| Bashful(neutral) | 75 | 100 | 55 | 80 | 50 |
| Rash | 75 | 100 | 60 ▲ | 72 ▼ | 50 |
| Calm | 67 ▼ | 100 | 55 | 88 ▲ | 50 |
| Gentle | 75 | 90 ▼ | 55 | 88 ▲ | 50 |
| Sassy | 75 | 100 | 55 | 88 ▲ | 45 ▼ |
| Careful | 75 | 100 | 49 ▼ | 88 ▲ | 50 |
| Quirky(neutral) | 75 | 100 | 55 | 80 | 50 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Beldum is a Steel/Psychic-type Pokémon that tends to fit a trick room role in VGC, commonly paired with Tyranitar Mega and checked by Greninja Ash. Figures here are estimated and matchup dependent.
Strengths
- + Steel-type STAB options
- + Usable bulk or offense depending on EVs
- + Pairs well with Tyranitar Mega
Weaknesses
- − Depends on team support
- − Matchup dependent
- − Watch out for Greninja Ash
How to use this data
Use this page to understand Beldum's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Beldum, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Moves
SpecialSpecial Steel STAB; may lower Sp. Def.
Pow80Acc100%PP10
PhysicalPhysical Steel STAB with a flinch chance.
Pow80Acc100%PP15
SpecialSpecial Psychic STAB; may lower Sp. Def.
Pow90Acc100%PP10
SpecialPsychic move that hits the target's Defense.
Pow80Acc100%PP10
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
Suggested usage notes
Beldum performs best when its role is clearly defined in team preview. As a Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.
When teambuilding, pair Beldumwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Partners · Counters · Checks
Frequently asked questions
+Is Beldum good in ChampionsVGC?
Beldum can fit a trick room role, commonly alongside Tyranitar Mega and kept in check by Greninja Ash. This is an estimate based on available data and does not guarantee results.
+What types is Beldum?
Beldum is Steel/Psychic-type.