Leftovers

defensive

Restores 1/16 max HP each turn.

Competitive value & risks

Sustains bulky setup and stall-leaning Pokémon.

Risks: Slow healing; removed by Knock Off.

Common users

What this item enables

Leftovers is a defensive item. Restores 1/16 max HP each turn. Common users include zamazenta, annihilape. Sustains bulky setup and stall-leaning Pokémon.

Best use cases

The best use cases for Leftovers are the ones where its effect solves a specific problem. Ask what threat you want to survive, outspeed, or overpower, and whether the item's condition is easy to meet in your expected matchups. Items that trigger once are strongest when the opponent cannot easily strip them with Knock Off before they matter.

Trade-offs and risks

Every item has an opportunity cost. Leftovers occupies the held-item slot, so compare it with alternatives in the same category. Slow healing; removed by Knock Off. If the item locks you into one strategy, make sure the rest of the team can still win when that strategy is countered.

How to compare it with other items

When comparing Leftovers with similar items, look at consistency versus burst, passive value versus one-time value, and whether the effect helps on turn one or only later in the game. Defensive items usually reward careful positioning, while offensive items reward strong reads and speed control.

Related teams and tools

Find builds that use Leftovers in the team database, or test your own version in the team builder.

Frequently asked questions

Is Leftovers good in VGC?

Sustains bulky setup and stall-leaning Pokémon.

Who uses Leftovers?

Common users include zamazenta, annihilape.

Last updated: July 2026
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.