No Guard

offensive

All moves used by or against the Pokémon always hit.

Competitive value

Guarantees accuracy on powerful low-accuracy moves.

What this ability changes

No Guard is a tier C ability. It is classified as offensive. All moves used by or against the Pokémon always hit. Several Pokémon can use No Guard situationally. Guarantees accuracy on powerful low-accuracy moves.

How it affects positioning

Positioning matters with No Guard. Think about when the ability triggers — on entry, on hit, on switch out, or continuously — and build your turns around those moments. Abilities that trigger on entry pair well with pivot moves, while continuous abilities reward careful lead selection. If the ability affects the whole field, consider how long you expect that field condition to last and whether your opponent can override it.

Team-building considerations

In team building, No Guard should justify at least one team slot and ideally shape several. Ask which Pokémon benefit directly from the ability and which opponents will try to play around it. Build redundant answers to the ability's common counters so the rest of the team still functions when the ability is negated, overridden or ignored.

Matchup notes

Matchup value depends on whether the opponent's team can ignore, copy or remove the ability's effect. Bring No Guard when you expect the opposing strategy to rely on the mechanics it counters, and consider a backup plan for games where that interaction does not come up. Test these matchups in the team builder and analyzer before finalizing your roster.

Related Pokémon and tools

Explore related Pokémon, team examples and guides to see No Guard in action.

Frequently asked questions

Is No Guard good in VGC?

Guarantees accuracy on powerful low-accuracy moves.

Which Pokémon use No Guard?

Several Pokémon can use No Guard situationally.

Last updated: July 2026
All figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.