Bad Dreams
Damages sleeping foes at the end of each turn.
Competitive value
Pressures sleeping targets and punishes passive play, gaining extra value on this Mega.
All Pokémon with this ability
2 Pokémon, sorted by usage
What this ability changes
Bad Dreams is a tier B ability. It is classified as offensive. Damages sleeping foes at the end of each turn. Common users include darkrai-mega. Pressures sleeping targets and punishes passive play, gaining extra value on this Mega.
How it affects positioning
Positioning matters with Bad Dreams. Think about when the ability triggers — on entry, on hit, on switch out, or continuously — and build your turns around those moments. Abilities that trigger on entry pair well with pivot moves, while continuous abilities reward careful lead selection. If the ability affects the whole field, consider how long you expect that field condition to last and whether your opponent can override it.
Team-building considerations
In team building, Bad Dreams should justify at least one team slot and ideally shape several. Ask which Pokémon benefit directly from the ability and which opponents will try to play around it. Build redundant answers to the ability's common counters so the rest of the team still functions when the ability is negated, overridden or ignored.
Matchup notes
Matchup value depends on whether the opponent's team can ignore, copy or remove the ability's effect. Bring Bad Dreams when you expect the opposing strategy to rely on the mechanics it counters, and consider a backup plan for games where that interaction does not come up. Test these matchups in the team builder and analyzer before finalizing your roster.
Related Pokémon and tools
Explore related Pokémon, team examples and guides to see Bad Dreams in action.
Frequently asked questions
+Is Bad Dreams good in VGC?
Pressures sleeping targets and punishes passive play, gaining extra value on this Mega.
+Which Pokémon use Bad Dreams?
Common users include darkrai-mega.