
Medicham
C#0308 · Gen 3 · BST 410
FightingPsychic
Legal M-A
Usage rate
0.8%
Estimated win rate48.2%
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Base stats
HP60
Atk60
Def75
SpA60
SpD75
Spe80
Level 50 (neutral, 0 EV)
HP135
Atk80
Def95
SpA80
SpD95
Spe100
EV Spread Calculator
0 / 510 EVs
HP135
Atk80
Def95
SpA80
SpD95
Spe100
Stats by nature (Level 50)
HP 135 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 80 | 95 | 80 | 95 | 100 |
| Lonely | 88 ▲ | 85 ▼ | 80 | 95 | 100 |
| Brave | 88 ▲ | 95 | 80 | 95 | 90 ▼ |
| Adamant | 88 ▲ | 95 | 72 ▼ | 95 | 100 |
| Naughty | 88 ▲ | 95 | 80 | 85 ▼ | 100 |
| Bold | 72 ▼ | 104 ▲ | 80 | 95 | 100 |
| Docile(neutral) | 80 | 95 | 80 | 95 | 100 |
| Relaxed | 80 | 104 ▲ | 80 | 95 | 90 ▼ |
| Impish | 80 | 104 ▲ | 72 ▼ | 95 | 100 |
| Lax | 80 | 104 ▲ | 80 | 85 ▼ | 100 |
| Timid | 72 ▼ | 95 | 80 | 95 | 110 ▲ |
| Hasty | 80 | 85 ▼ | 80 | 95 | 110 ▲ |
| Serious(neutral) | 80 | 95 | 80 | 95 | 100 |
| Jolly | 80 | 95 | 72 ▼ | 95 | 110 ▲ |
| Naive | 80 | 95 | 80 | 85 ▼ | 110 ▲ |
| Modest | 72 ▼ | 95 | 88 ▲ | 95 | 100 |
| Mild | 80 | 85 ▼ | 88 ▲ | 95 | 100 |
| Quiet | 80 | 95 | 88 ▲ | 95 | 90 ▼ |
| Bashful(neutral) | 80 | 95 | 80 | 95 | 100 |
| Rash | 80 | 95 | 88 ▲ | 85 ▼ | 100 |
| Calm | 72 ▼ | 95 | 80 | 104 ▲ | 100 |
| Gentle | 80 | 85 ▼ | 80 | 104 ▲ | 100 |
| Sassy | 80 | 95 | 80 | 104 ▲ | 90 ▼ |
| Careful | 80 | 95 | 72 ▼ | 104 ▲ | 100 |
| Quirky(neutral) | 80 | 95 | 80 | 95 | 100 |
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Role · Legality
Flexible
Legal regulations: regulation-m-a
VGC analysis
Medicham is a Fighting/Psychic-type Pokémon. Based on its stat spread it tends to fit a flexible role in VGC. Figures here are estimated and matchup dependent.
Strengths
- + Fighting-type STAB options
- + Usable bulk or offense depending on EVs
Weaknesses
- − Depends on team support
- − Matchup dependent
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Common builds & options
Moves
PhysicalStrong Fighting STAB; lowers user's defenses.
Pow120Acc100%PP5
PhysicalFighting STAB that heals the user.
Pow75Acc100%PP10
SpecialSpecial Psychic STAB; may lower Sp. Def.
Pow90Acc100%PP10
SpecialPsychic move that hits the target's Defense.
Pow80Acc100%PP10
PhysicalSpread Rock move with a flinch chance.
Pow75Acc90%PP10
PhysicalSpread Ground move hitting all adjacent (incl. ally).
Pow100Acc100%PP10
Partners · Counters · Checks
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Frequently asked questions
+Is Medicham good in ChampionsVGC?
Medicham can fit a flexible role. This is an estimate based on available data and does not guarantee results.
+What types is Medicham?
Medicham is Fighting/Psychic-type.
ⓘAll figures are estimated trends based on available data and do not guarantee competitive results. Matchups are situational.