
Azumarill
C#0184 · Gen 2 · BST 420
Base stats
Level 50 (neutral, 0 EV)
EV Spread Calculator
Stats by nature (Level 50)
HP 175 · L50 · IV 31 · 0 EV
| Nature | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 70 | 100 | 80 | 100 | 70 |
| Lonely | 77 ▲ | 90 ▼ | 80 | 100 | 70 |
| Brave | 77 ▲ | 100 | 80 | 100 | 63 ▼ |
| Adamant | 77 ▲ | 100 | 72 ▼ | 100 | 70 |
| Naughty | 77 ▲ | 100 | 80 | 90 ▼ | 70 |
| Bold | 63 ▼ | 110 ▲ | 80 | 100 | 70 |
| Docile(neutral) | 70 | 100 | 80 | 100 | 70 |
| Relaxed | 70 | 110 ▲ | 80 | 100 | 63 ▼ |
| Impish | 70 | 110 ▲ | 72 ▼ | 100 | 70 |
| Lax | 70 | 110 ▲ | 80 | 90 ▼ | 70 |
| Timid | 63 ▼ | 100 | 80 | 100 | 77 ▲ |
| Hasty | 70 | 90 ▼ | 80 | 100 | 77 ▲ |
| Serious(neutral) | 70 | 100 | 80 | 100 | 70 |
| Jolly | 70 | 100 | 72 ▼ | 100 | 77 ▲ |
| Naive | 70 | 100 | 80 | 90 ▼ | 77 ▲ |
| Modest | 63 ▼ | 100 | 88 ▲ | 100 | 70 |
| Mild | 70 | 90 ▼ | 88 ▲ | 100 | 70 |
| Quiet | 70 | 100 | 88 ▲ | 100 | 63 ▼ |
| Bashful(neutral) | 70 | 100 | 80 | 100 | 70 |
| Rash | 70 | 100 | 88 ▲ | 90 ▼ | 70 |
| Calm | 63 ▼ | 100 | 80 | 110 ▲ | 70 |
| Gentle | 70 | 90 ▼ | 80 | 110 ▲ | 70 |
| Sassy | 70 | 100 | 80 | 110 ▲ | 63 ▼ |
| Careful | 70 | 100 | 72 ▼ | 110 ▲ | 70 |
| Quirky(neutral) | 70 | 100 | 80 | 100 | 70 |
Role · Legality
Legal regulations: regulation-m-a
VGC analysis
Azumarill is a Water/Fairy-type Pokémon that tends to fit a trick room role in VGC, commonly paired with Eternatus Eternamax and checked by Zeraora Mega. Figures here are estimated and matchup dependent.
Strengths
- + Water-type STAB options
- + Usable bulk or offense depending on EVs
- + Pairs well with Eternatus Eternamax
Weaknesses
- − Depends on team support
- − Matchup dependent
- − Watch out for Zeraora Mega
How to use this data
Use this page to understand Azumarill's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Azumarill, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Moves
SpecialSpread Water move hitting all adjacent Pokémon.
Pow90Acc100%PP15
SpecialHigh-power Water STAB.
Pow110Acc80%PP5
SpecialSpecial Fairy STAB; may lower Sp. Atk.
Pow95Acc100%PP15
SpecialSpread Fairy move hitting both foes.
Pow80Acc100%PP10
SpecialPremier Ice coverage with a freeze chance.
Pow90Acc100%PP10
SpecialSpecial Ground STAB; may lower Sp. Def.
Pow90Acc100%PP10
Suggested usage notes
Azumarill performs best when its role is clearly defined in team preview. As a Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges.
When teambuilding, pair Azumarillwith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Partners · Counters · Checks
Frequently asked questions
+Is Azumarill good in ChampionsVGC?
Azumarill can fit a trick room role, commonly alongside Eternatus Eternamax and kept in check by Zeraora Mega. This is an estimate based on available data and does not guarantee results.
+What types is Azumarill?
Azumarill is Water/Fairy-type.