
Iron Hands
A+#0992 · Gen 9 · BST 570
Estadísticas base
Level 50 (neutral, 0 EV)
EV Spread Calculator
Estadísticas por naturaleza (Nivel 50)
HP 229 · L50 · IV 31 · 0 EV
| Naturaleza | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| Hardy(neutral) | 160 | 128 | 70 | 88 | 70 |
| Lonely | 176 ▲ | 115 ▼ | 70 | 88 | 70 |
| Brave | 176 ▲ | 128 | 70 | 88 | 63 ▼ |
| Adamant | 176 ▲ | 128 | 63 ▼ | 88 | 70 |
| Naughty | 176 ▲ | 128 | 70 | 79 ▼ | 70 |
| Bold | 144 ▼ | 140 ▲ | 70 | 88 | 70 |
| Docile(neutral) | 160 | 128 | 70 | 88 | 70 |
| Relaxed | 160 | 140 ▲ | 70 | 88 | 63 ▼ |
| Impish | 160 | 140 ▲ | 63 ▼ | 88 | 70 |
| Lax | 160 | 140 ▲ | 70 | 79 ▼ | 70 |
| Timid | 144 ▼ | 128 | 70 | 88 | 77 ▲ |
| Hasty | 160 | 115 ▼ | 70 | 88 | 77 ▲ |
| Serious(neutral) | 160 | 128 | 70 | 88 | 70 |
| Jolly | 160 | 128 | 63 ▼ | 88 | 77 ▲ |
| Naive | 160 | 128 | 70 | 79 ▼ | 77 ▲ |
| Modest | 144 ▼ | 128 | 77 ▲ | 88 | 70 |
| Mild | 160 | 115 ▼ | 77 ▲ | 88 | 70 |
| Quiet | 160 | 128 | 77 ▲ | 88 | 63 ▼ |
| Bashful(neutral) | 160 | 128 | 70 | 88 | 70 |
| Rash | 160 | 128 | 77 ▲ | 79 ▼ | 70 |
| Calm | 144 ▼ | 128 | 70 | 96 ▲ | 70 |
| Gentle | 160 | 115 ▼ | 70 | 96 ▲ | 70 |
| Sassy | 160 | 128 | 70 | 96 ▲ | 63 ▼ |
| Careful | 160 | 128 | 63 ▼ | 96 ▲ | 70 |
| Quirky(neutral) | 160 | 128 | 70 | 88 | 70 |
Rol · Legalidad
Legal regulations: regulation-m-a
VGC analysis
Iron Hands es un atacante resistente y enorme que combina bien con las subidas de Quark Drive bajo Electric Terrain. Fake Out, la recuperación de Drain Punch y su gran HP lo convierten en un pivote duradero y un buen cuerpo para Trick Room.
Strengths
- + HP y Ataque enormes
- + Subidas con Quark Drive
- + Fake Out + Drain Punch
Weaknesses
- − Débil ante Psychic y Fairy
- − Velocidad y Defensa Especial bajas
- − Depende del terreno o de Booster Energy
How to use this data
Use this page to understand Iron Hands's role in the current VGC metagame. Check the base stats and Level 50 benchmarks to plan your EV spreads. Review common moves, items, abilities and Tera types to see what the community uses most. The partners section shows which Pokémon pair well with Iron Hands, while counters and checks highlight what to watch out for in team preview.
Last updated: July 2026 (Regulation Set M-A). Data is based on available competitive trends and editorial review.
Common builds & options
Movimientos
PhysicalFighting STAB that heals the user.
Pow75Acc100%PP10
PhysicalPriority +3Priority flinch on the user's first turn.
Pow40Acc100%PP10
SpecialDeals damage then pivots the user out.
Pow70Acc100%PP20
Suggested usage notes
Iron Hands performs best when its role is clearly defined in team preview. As a Bulky Attacker and Trick Room Pokémon, focus on positioning it where it can execute its job without being forced into unfavorable exchanges. Be mindful of Psychic- and Fairy-type coverage from the format's top special attackers.
When teambuilding, pair Iron Handswith Pokémon that cover its type weaknesses (see counters section below) and provide the speed control or redirection it needs to function. Review the common moves and items section for established sets, then adjust based on your team's specific needs.
Compañeros · Counters · Checks
Preguntas frecuentes
+¿Iron Hands es bueno en ChampionsVGC?
Iron Hands se ubica como pick de tier A+ (Bulky Attacker, Trick Room, Pivot). Son tendencias estimadas según los datos disponibles y no garantizan resultados.
+¿Cuál es la mejor build de Iron Hands en la Regulación M-A?
Las builds comunes combinan Assault Vest con movimientos como Drain Punch, Wild Charge, Fake Out. Dependen del enfrentamiento.
+¿Qué counterea a Iron Hands?
Respuestas frecuentes: flutter-mane, amoonguss. La efectividad varía según el equipo.